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[Physics Debug] Vrong visualization in edit mode
Physics Debug visualizes mesh at zero position when you create a new GameObject 1. Open "PhysicsDebug" window 2. Move scene view a ... Read more
[System.IO.Directory] Different file separators (slash,backslash) in ful...
How to reproduce: 1. Open QA-supplied project 2. Make sure that "Scripting Runtime Version" setting is set to Stable(.NET 3.5 Equiva... Read more
"Rewired" asset becomes corrupted when Unity enters Play mode second time
To reproduce: 1. Download attached project "CrashTest.zip" and open in Unity 2. Open "Test" scene 3. Enter to Play mode Note: Obser... Read more
Texture set to Normal Map with alpha information gets red colour overlay
Steps to reproduce: 1. Open User attached project "EditorGUI.zip" 2. Inspect the Texture in the project window and set its type to "... Read more
Default meshes icons are not shown
Default meshes icons are not shown To repro: 1. In new project add e.g. Cube. 2. In Inspector select Cube (Mesh Filter) component... Read more
Microphone.Start() crashes the Editor when play a scene at FMOD::MemPool...
Steps to reproduce: 1. Open the attached project 2. Open the main scene 3. Play the scene 4. Observe the crash Actual result: Unity... Read more
[Daydream] [Android] Performance issue on VR.WaitForGPU (takes 40ms+)
From Google: Latest on this is that it's an issue with the Qualcomm graphics driver (i.e. 2-4ms extra GPU time beyond what's expect... Read more
[VR] Disabled positional tracking is ignored by camera's child transforms
When InputTracking.disablePositionalTracking is set, child transforms of the VR camera are still placed in the world as though posit... Read more
"Default Is Native Resolution" player setting in FullScreen on Windows S...
How to reproduce: 1. Open the"Resolution" project 2. Open the "MainScene" scene 3. Build the project with preset resolution, "Defaul... Read more
Game object's Static flag is disabled after loading the scene with Strea...
Reproduction steps: 1. Open the attached project "BugStatic.zip"; 2. Run the LoadScene.unity scene; 3. Observe that the Cube still h... Read more
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