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[ShaderGraph] Disabled Blackboard's sliders become revealed when a Node ...
Reproduction steps:1. Open the attached project named Case_11873592. Open the "Test" ShaderGraph file3. Add a Multiply Node just bel... Read more
[ShaderGraph] Properties from the Blackboard can be dragged into the Gra...
Reproduction steps:1. Create a new project2. Create a new ShaderGraph file and add a few Properties in the Blackboard3. Observe the ... Read more
[VCS] Mac Alert Sound is played when navigating the Version Control Asse...
How to reproduce:1. Create a new project in your Preferred workspace and open it2. Setup Perforce3. Open the Version Control Window ... Read more
Keywords _ADDITIONAL_LIGHT_SHADOWS and _SHADOWS_SOFT get turned off in b...
Repro steps:1. Download example project2. Open Samplescene3. Press play and take a look at what the scene looks like4. Build the pro... Read more
[VCS] The Scroll Bar in the VCS Window can be hidden even when there are...
How to reproduce:1. Create a new project in your preferred workspace and open it2. Connect it to Perforce and check out 10-20 assets... Read more
[Shader Graph] All UV dropdown value is clipped under Shader Graph
Value of All UV dropdown is clipping from UV node category (Simple Noise, Rotate, Radial Shear) under Shader Graph Window, refer att... Read more
[Mesh] Crash when using half4 in custom vertex struct with Mesh.SetVerte...
Steps to repro:1. Download attached project2. open scene "SampleScene" and enter playmode3. observe crash4. in Vertex.cs, change "Ve... Read more
Timeline animation stops before the last keyframe when it is an even number
Repro steps:1. Open user attached "Timeline Bug" project and scene "SampleScene"2. Press play Expected result: Cube moves and then d... Read more
Unity crashes when RebuildGraph() is used
Repro steps:1. Open user attached "TimelineRebuild" project and scene "SampleScene"2. Enter Play Mode Expected result: Timeline play... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [Android] Stage information is not logged when Log Shader Compilation is enabled
- [Vulkan] The memory allocation increases rapidly when there are multiple (three or more) Real-Time Reflection Probes in the Scene
- [macOS] Library folder of the opened project can be deleted which leads to the crash
- “Default Scene” dropdown field contains a spelling mistake “Default Builtin”
- Editor crashes on PPtr<Mesh> after adding Text Mesh and Cloth Components to the same GameObject