Search Issue Tracker
Fixed in 4.1.8
Votes
0
Found in [Package]
4.1.7
Issue ID
1334331
Regression
No
[ARFoundation][ARKit] ARMeshManager meshes flicker when ARWorldAlignment is set to GravityAndHeading
Reproduction steps:
1. Download and open the attached "arfoundation-samples.zip" project
2. Build and deploy the project to iOS
3. Slowly move the camera around and observe the meshes
Expected result: The meshes don't start flickering
Actual result: The generated meshes start flickering
Reproducible with: 2020.3.10f1 (4.1.7), 2021.1.9f1 (4.2.0-pre.7), 2021.2.0a18 (4.2.0-pre.7)
Could not test with: 2018.4, 2019.4 (Console errors/ARFoundation requires 2020.3+)
Reproduced with: iPhone 12 Pro (iOS 14.2.1)
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Articulation Body with 'Revolute' Joint Type has erratic behavior when Upper Limit is set to above 360
- WebGL Player fails to render Scene when Terrain with Detail Mesh is added and WebGPU Graphics API is used
- Inconsistent errors are logged when different types are passed into the Query "Q<>" method in UIToolkit and the ancestor VisualElement is null
- Crash on GetMaterialPropertyByIndex when opening a specific Scene
- Discrepancies in the styling are present when using a TSS file instead of a USS file in custom EditorWindow
Add comment