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[URP] Soft particles not applied correctly if a URP asset is not set to ...
Repro steps: 1. Import the attached package 2. Assign the SRP asset from within the package as the active render pipeline asset 3. O... Read more
[Scene Template] Dependencies are not sorted when sorting by clone
Reproduction steps: 1. Open the attached project ("1329030R.zip") 2. Open the "MainMenu" scene template in the Inspector window 3. S... Read more
Crash on physx::Sc::ElementInteractionMarker::~ElementInteractionMarker ...
Reproduction steps: 1. Open the attached user's project and "SampleScene" scene 2. Enter play mode, then press ESC and exit the play... Read more
View inside the Build is distorted when using the Graphics Compositor an...
How to reproduce: 1. Create a new HDRP project 2. Enable the Graphics Compositor (Window -> Render Pipeline -> Graphics Compositor -... Read more
[UIToolkit] Tooltips are missing for all properties under Dynamic Atlas ...
Tooltips are missing for the following properties in the Panel Settings Asset: Dynamic Atlas Settings: Min/Max Atlas Size, Max Sub T... Read more
[UIToolkit] Scale, Dynamic and Clear Settings dropdowns are missing in t...
Scale Mode Parameter, Dynamic Atlas Settings, and Clear Settings dropdowns are missing the Panel Settings Asset Preset, Refer attach... Read more
[UIToolkit] Input value of the Match slider is not changing when a mouse...
On dragging the mouse cursor over the Match slider don't change its value under Screen Match Mode Parameters from Panel Settings Ass... Read more
"Animator.GetBoneTransform" doesn't get bone's transform from prefab
Reproduction steps: 1. Open attached project "Dellt.zip" and scene "Addon" 2. Enter Play Mode 3. Observe Console window Expected re... Read more
Crash on ModuleMetadataBindings::GetModuleIncludeSettingForObject when R...
Full title: Crash on ModuleMetadataBindings::GetModuleIncludeSettingForObject when Removing/Adding SerializeField from script attach... Read more
[UAAL] Setting up project to be used as a library causes and building ca...
1. Open attached "NativeAndroidApp" with AndroidStudio 2. Try to build and launch on device Expected result - App launches on devic... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Memory usage rises when switching scenes with GRD enabled and a loaded texture in URP
- [Quality Hackweek] Terrain Brush Size value is not serialized after deselecting the terrain when using the first instance of multiple Inspectors
- "NullReferenceException" is thrown when setting a long string in TMP with "Atlas Population Mode" set to "Dynamic" and "Multi Atlas Textures" enabled
- TextMeshPro text is misaligned when alignment is set via script
- A DX11 shader error is thrown when compiling shaders for platforms without DX11 support