Search Issue Tracker
Fixed in 12.x
Votes
4
Found in [Package]
12.0.0
Issue ID
1328968
Regression
No
View inside the Build is distorted when using the Graphics Compositor and resizing the window
How to reproduce:
1. Create a new HDRP project
2. Enable the Graphics Compositor (Window -> Render Pipeline -> Graphics Compositor -> Enable Compositor)
3. Open the Player settings (Edit -> Project settings -> Player)
4. In the Resolution and Presentation tab set Fullscreen mode as "Windowed" and check "Resizable Window"
5. Build and Run the project
6. Change the height of the application window
7. Observe the application
Expected results: The objects in the application are scaled appropriately
Actual results: The objects in the application are distorted
Reproducible with: 10.4.0 (2020.3.4f1), 11.0.0 (2021.1.4f1), 12.0.0 (2021.2.0a14)
Can not test with: 7.6.0 (2019.4.23f1), 4.10.0-preview (2018.4.34f1) (Graphics Compositor not available)
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Reflection Probe “Probe Scene Editing Mode:” text is barely visible
- [HDRP] Game view doesn’t refresh after changing Camera Background Type until mouse moves over it
- Some Shaders appear twice in Material Shader selection menu
- Editor freezes with a StackOverflowException when certain asset types are assigned to a managed component in a SubScene via AddComponentObject
- Scale Snapping with Gizmos does not work in the Scene view when Snapping and Absolute Grid Snapping are toggled off
Resolution Note (fix version 12.x):
Fixed in 2022.1.0a6