Search Issue Tracker
Fixed in N/A (awaiting merge)
Votes
0
Found in [Package]
10.4.0
Issue ID
1330697
Regression
No
[URP] Soft particles not applied correctly if a URP asset is not set to HDR quality.
Repro steps:
1. Import the attached package
2. Assign the SRP asset from within the package as the active render pipeline asset
3. Open the SoftParticles scene and observe the VFX particles are not fading at the intersection with the geometry
4. Select the asset and enable `HDR`
5. Observe the VFX particles are fading properly.
Notes:
- If 'HDR' is disabled, enabling both the Depth and Opaque textures makes soft particles work as expected.
- If 'HDR' is enabled, only Depth texture is necessary
- The Shuriken particles don't seem to be affected by this.
- This is a Game View-only issue. Scene view seems to always show correct depth / soft particles.
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [macOS] Editor window is not restored to previous position when launching the Editor and mouse cursor is on a different screen
- [Usability] Warning message in an Adaptive Probe Volume Component is not informative enough when Realtime Global Illumination is enabled
- Inspector for Adaptive Probe Volumes is not repainted when toggling Realtime Global Illumination setting in the Lighting Window
- Surface Inputs are not rendering when using the custom BaseShaderGUI
- Reflection Problem custom Cubemap loses its reference when HDR is enabled and the platform is switched
Add comment