Search Issue Tracker
Fixed in N/A (awaiting merge)
Votes
0
Found in [Package]
10.4.0
Issue ID
1330697
Regression
No
[URP] Soft particles not applied correctly if a URP asset is not set to HDR quality.
Repro steps:
1. Import the attached package
2. Assign the SRP asset from within the package as the active render pipeline asset
3. Open the SoftParticles scene and observe the VFX particles are not fading at the intersection with the geometry
4. Select the asset and enable `HDR`
5. Observe the VFX particles are fading properly.
Notes:
- If 'HDR' is disabled, enabling both the Depth and Opaque textures makes soft particles work as expected.
- If 'HDR' is enabled, only Depth texture is necessary
- The Shuriken particles don't seem to be affected by this.
- This is a Game View-only issue. Scene view seems to always show correct depth / soft particles.
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- var VisionOSEDRHeadromm has a comma instead of a dot when building with Metal Rendering App Mode and local OS localization is set to German
- IAP Catalog remove product “x” and add product “+” buttons are not consistent with other remove and add buttons in the Editor
- Performance issues in Play Mode when quickly hovering the mouse cursor over Hierarchy GameObjects
- Frame Debugger displays incorrect output when FidelityFX Super Resolution or Spatial-Temporal Upscaler is used with Temporal Anti-aliasing or Subpixel Morphological Anti-aliasing
- The layout system is failing to correctly calculate or apply the height of the Japanese fallback font when the primary English font's metrics are used
Add comment