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[HDRP] Materials of active assets turn black on changing the Color spac...
[HDRP] Materials of active assets turn black on changing the Color space from Linear to Gamma. Materials remain black even when Colo... Read more
[Physics] Crash on "_SimulationFilterShader" when the scene is played
Steps to reproduce: 1. Open user attached project 2. Open scene "1" 3. Play the scene - Editor crashes at this point Expected res... Read more
Animation clip missing path property feedback not working with Timeline ...
When previewing a clip with missing properties in an “Animator controller”, the Animation Window gives you feedback of which propert... Read more
[Backport] [Backport] [PackageManager] Editor crashes when canceling pac...
[PackageManager] Editor crashes when canceling package installation Steps to reproduce: 1. Create new project 2. Open package Manag... Read more
Cancelling Asset import during a package update/install generates a cras...
As a user, in Package Manager UI: 1. Update or install a package and cancel during import (changed your mind, too long, etc...) 2... Read more
Shadergraph Subgraph causes "Not implemented" errors to occur related to...
Reproduction Steps - start new project in 18.2.0b7 - update to latest LW RP (1.1.10) - update to latest shader graph (1.1.19) - Asse... Read more
Single Pass Rendering Method renders only one eye when using OnRenderImage
Reproduction steps: 1. Download "SinglePass" project and open in Unity 2. Go to File -> Build Settings 3. Build And Run Expected: b... Read more
[Cinemachine] FileNotFoundException is thrown to console after removing ...
Reproduction steps: 1. Open the attached project "FailedToLoadPackage.zip"; 2. Observe the console. Actual results: The exception i... Read more
Tile StartUp method is called more times than the number of Tiles when p...
How to reproduce: 1. Open the "Main" scene in the attached "1046004_repro.zip" project 2. Create a custom Tile Asset (Asset/Create/T... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Tile Palette Edit mode turns off in Play Mode
- The Editor crashes when Generating Font Atlas in the Font Asset Creator with “9999999999” padding and 256x256 Atlas Resolution
- [iOS] An “ArgumentNullException” error is thrown when GetIntroductoryPriceDictionary() method is called
- Memory leak warnings are constantly thrown when Generating Font Atlas in Font Asset Creator with 4096x8192 Atlas Resolution
- “Glyph rendering has been aborted due to sampling point size” Log is printed and Font Atlas is not generated when Atlas Resolution is 8192x8192, and the Render Mode is SDF