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8
votes
Fixed

AnimationEvent is fired late or isn't fired at all when Animation's 'Mot...

Animation

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Mar 26, 2021

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Version/s: 2020.2.1f1, 2020.2.3f1, 2020.3, 2021.1, 2021.2

How to reproduce it:1. Open the user's attached project "BugExampleProject.zip"2. Load the "SampleScene" Scene3. Enter the Play Mode... Read more

0
votes
Fixed

Unable to remove Empty Category in Sprite Editor after changing Sprite L...

Package: 2D Animation

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Apr 11, 2021

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Version/s: 5.0.4

How to reproduce:1. Open the attached project "Example_Rig_Bug.zip"2. From the Project window, select Assets/Example_Rig_Bug.psb3. I... Read more

1
votes
By Design

[IL2CPP][Xcode] Undefined symbol errors produced when compiling GameAsse...

MacOS

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Mar 29, 2021

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Version/s: 2020.3, 2020.3.1f1, 2021.1

Steps to reproduce:1. Open the attached project ("1325183.zip")2. Check "Create Xcode Project" option in Build Settings3. Build and ... Read more

0
votes
Fixed

Absolute paths in the manifest.json are being set for external packages ...

Packman

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Apr 08, 2021

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Version/s: 2020.3.1f1, 2021.1, 2021.2

How to reproduce:1. Create and open a new Unity project2. Download the attached "External.tgz" package3. In the created project's Pr... Read more

0
votes
By Design

[HDRP] CPU usage increases significantly (4 - 5ms) when the Render Graph...

Package: Scriptable Render Pipeline HD

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Feb 12, 2021

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Version/s: 10.4.0

How to reproduce it:1. Open the attached project "1314181.zip"2. Load the "TestScene" Scene3. Set Profile Analyzer's Mode to 'Compar... Read more

0
votes
Fixed

Package Manager does an Assembly walk and does not catch ReflectionTypeL...

Packman

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Apr 06, 2021

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Version/s: 2021.2.0a10, 2021.2.0a11

Reproduction steps:1. Open user attached Project2. Open the Package Manager Expected result: The Package Manager opensActual result:... Read more

5
votes
Duplicate

Player crashes at startup if the script attached to GameObject has the p...

Serialization

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Apr 13, 2021

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Version/s: 2021.2.0a14

Steps:1. Open attached project2. Load CrashExample scene3. Take a look into Player.cs==> Should have public FollowState state = n... Read more

3
votes
Won't Fix

Reference to custom Mesh is lost on a Prefab when upgrading to 2019.3.0a...

Serialization

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Mar 30, 2021

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Version/s: 2018.4.32f1, 2019.3.0a1, 2020.3, 2021.1, 2021.2

How to reproduce:1. Open the attached "1325578_Repro" project in Unity 2019.2.21f1 or earlier2. Observer the Mesh Filter Inspector o... Read more

0
votes
Postponed

Float ramainder will change value/precision if it was logged with Debug.Log

Mono

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Apr 11, 2021

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Version/s: 2020.1.0a4, 2021.1.2f1, 2021.1.3f1, 2021.2.0a13

How to reproduce:1. Open the attached project2. Open SampleScene3. Click Play4. Click Step Down multiple times Expected result: Both... Read more

0
votes
Won't Fix

Unity crashes on GameObject::ActivateAwakeRecursivelyInternal when openi...

Serialization

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Apr 01, 2021

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Version/s: 2018.4, 2019.4, 2020.2.2f1, 2020.3, 2021.1, 2021.2

Reproduction steps:1. Open the user's attached project2. Open "Title" scene in Assets/Scenes Expected result: Scene opensActual resu... Read more

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