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Capsule Collider bounds return different value when setting properties i...
Steps to reproduce: 1. Open attached "CapsuleBug.zip" 2. Enter play mode 3. Observe console output - 2 colliders with same setting h... Read more
CanvasRenderer.cull cannot be set to false if it is set to true on Awake...
To reproduce: 1. Open the project, attached by the tester (cullBug.zip) 2. Open "scene" scene 3. Enter Play mode, cull is set to t... Read more
Asset Serialization Mode Force Text saves NavMesh in binary
To reproduce: 1. Open the project, attached by the tester (forceTextBug.zip) 2. Bake the NavMesh 3. Find the baked NavMesh in the A... Read more
Mixed lighting does not differentiate between static and non-static obje...
Steps to reproduce: 1. Download and open the attached object Optional: clear and build lighting data 2. Enter Playmode 3. Observe Ob... Read more
Incorrect character position when using additive animation without a mask
Steps to reproduce: 1. Open the attached project 2. Open the Assets/ReproScene.unity 3. Play the scene 4. Observe the incorrect char... Read more
In Multi-Scene editing, changing active scene leaves NavMesh settings of...
To reproduce: 1. Open attached Unity project "NavMeshWindow.zip" 2. Observe that scenes "1" and "2" have different Navigation Bake c... Read more
Play Mode takes a longer time to load in Unity 2017.x
Reproduction Steps: 1. Import attached project. 2. Open "Test" scene. 3. In Menu, select "Test" -> "EnterPlayMode test". Results: I... Read more
NavMeshPath status is PathComplete when the path target is inside the ob...
To reproduce: 1. Open the project, attached by the user (NAVMESHPATH.zip) 2. Open "Scene" scene 3. Enter Play mode 4. Observe the c... Read more
[MacOs] Unable to attach Monodevelop debugger; "TargetFrameworkVersion '...
Steps to reproduce: 1. Open attached project 2. Open Test.cs script with Monodevelop 3. Press the play button in Monodevelop 4. Obse... Read more
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