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No API to determine if a shader has warnings
We have an API to determine if a shader has errors, but there is no similar API for warning detection.The API also lacks a possibili... Read more
Cloth constraints with Max Distance and Surface Penetration set to 0 mov...
Steps to reproduce:1. Download and open the user's project "ClothTest.zip"2. Open Assets/New Scene.unity3. Click Play4. Notice the C... Read more
Profiling sampler/recorder does not work in the non Developer Build
How to reproduce:1. Open the attached "SRPBatcherBenchmark3" project2. Open the "scene_lwbench1" Scene3. Open the Build Settings (Fi... Read more
FBX model's GameObjects are not aligned along coordinate axes when model...
Reproduction steps:1. Open the attached "case_1336122.zip" project2. Load the "SampleScene"3. In the Hierarchy find and select the "... Read more
Changes made in AssetPostprocessor.OnPostprocessPrefab are not visible i...
How to reproduce:1. Open the attached project "Test2020LTS.zip"2. Open SampleScene3. Edit the text of Text (TMP) Game Object4. Drag ... Read more
Editor crashes when PropertyInfo.GetValue() is called for properties fro...
How to reproduce:1. Open the user's attached "JsonGameObjectTesting.zip" project2. Open the "SampleScene" Scene3. Enter Play Mode4. ... Read more
[HDRP] Planar reflections break for 2k+ resolutions on DX12
Version tested: 2021.2.0a19 + 12.0.0 (Master) Steps to reproduce: 1) Open attached project or make a new project with planar reflect... Read more
Crash on WindowsVideoMedia::StepAllStreams when reimporting a .m4v file
Reproduction steps:1. Open the attached project "1340340"2. In the Project window, select the "Bin" asset3. Right-click and select "... Read more
Dynamic Resolution doesn't work when Graphics API is set to Vulkan
How to reproduce:1. Open the user's attached "TestDynamicResolution.zip" project2. Open the "SampleScene" Scene3. Enter Play Mode4. ... Read more
Physics Articulation Body Collision doesn't call OnCollisionEnter when l...
Reproduction steps:1. Open attached Project2. Open Assets\Scenes\SampleScene3. Press Play Expected result: When the Objects collide ... Read more
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