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[2D][2D Animation] Button's title misspelled when Auto Geometry is selec...
How to reproduce:1. Open the attached '2DAnimTest_18_4_10f1.zip' project2. Select Assets > Sprites > 'Fei_Cel_group' sprite3. ... Read more
Tilemap Collider 2D does not detect certain Tiles when their Collider Ty...
Reproduction steps:1. Open the attached project named Case_11891072. Open the "Test" Scene and observe that the Tilemap in the Scene... Read more
[Animation 2D] A ghost Sprite is created behind the original Sprite when...
Steps to reproduce:1. Open the attached project "Case_1189557"2. Navigate to Window -> 2D and open Sprite Editor window3. In the ... Read more
Burst Inspector's right-side scroll bar is barely visible
To reproduce:1) Open the attached project2) Open Jobs -> Burst -> Inspector3) Select one of the white entries and "Refresh Dis... Read more
Delegate points to the base method instead of override when passing it t...
How to reproduce:1. Open the attached project "1188422.zip"2. Open the Console window3. Enter Play mode4. Inspect the Console Expect... Read more
[Android] Application crashes on RayCast method when Burst package is ad...
To reproduce:1. Open attached project2. Build and run to Android device Actual result: After splash screen application crashesExpect... Read more
[XR] Using Single Pass Instanced RenderTexture comes out as blank (grey)
Steps to reproduce:1. Download 1182026_repro.zip2. Open 'MultipleCameras' scene3. Make sure Single Pass Instanced mode is set4. Ente... Read more
[IL2CPP] CultureInfo.DateTimeFormat.DayNames returns an array with extra...
To reproduce:1. Open attached project2. Build and run to Android device with IL2CPP background3. Connect the phone to editor console... Read more
[URP][PostProcess] Gaussian mode in Depth of Field breaks Single Pass re...
Steps to reproduce:1. Download the attached project2. Open "SampleScene" scene3. Enter paly mode Expected results: Depth Of Field is... Read more
ArgumentNullException when adding device
-e: When rebinding conflicts with the default bindings are resolved by overriding them with an empty string to unbind them. However,... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Duplicate External Textures start appearing when a Texture created with "CreateExternalTexture" is modified causing Memory Usage spikes on VisionOS
- Silent crash when using a "Blend Shape" in a "Skinned Mesh Renderer" to move vertices to Vector3.positiveInfinity, and "Occlusion Culling" is baked
- Some Prefab Source and Override content bounds are misaligned
- The Package Manager's "install packages by..." panels break when Domain Reload is triggered, and the panel is open
- Crash with multiple stack traces when leaving a docked VFX Graph open