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[HDRP] QualitySettings.lodBias value is wrong when using HDRP
Steps to reproduce: 1. Open a new HDRP project 2. Create a cube 3. Create a sphere as the cube's child object 4. Add an LOD Group Co... Read more
[Tasks] Task's foreach loop is iterated 2 times on the first frame
How to reproduce: 1. Create a new project 2. Attach the "NewBehaviourScript.cs" script to the GameObject in the Scene 3. Enter the P... Read more
[Mobile] Draw Mesh (instanced) is not showed in frame debbuger on mobile...
Steps to reproduce: 1. Open user's attached project "DrawMeshinstancedTest.zip" 2. Build it to Mobile as a Developer build 3. Open F... Read more
Scroll position of scrollrect within a scrollview jumps when content is ...
How to reproduce: 1. Open attached project "ScrollRectRepro.zip" and scene "SampleScene" 2. In Hierarchy window, select "Content" o... Read more
[URP] [BiRP] Incorrect reflection intensity when Cubemap Convolution Typ...
How to reproduce: 1. Open attached project "case1264654.zip" and scene "SampleScene" 2. Go to Window -> Rendering -> Lighting Settin... Read more
[OpenGLES3] [URP] GLSL link error: Fragment info errors are thrown after...
GLSL link error: Fragment info errors are thrown on restarting editor after switching Graphics APIs to OpenGLES3. Steps to repro: 1... Read more
Fuzzy finder rebuilds unit options after exiting playmode
The first time you open the Fuzzy Finder it'll take time to load the Unit Options list. After it's built the initial list the Fuzzy ... Read more
[iOS] System.Net.WebException when using HTTPS and a duplicate root cert...
Reproduction steps: 1. Open the project in "manual-certificate-bug.zip" and build for iOS 2. Deploy to an iOS device and inspect the... Read more
[Shader Graph] Unsave icon (*) does not disappear from the shader name o...
-Unsave icon (*) does not disappear from the shader name on saving for HDRP shaders. -It disappears when saving shader twice. -It oc... Read more
[HDRP] Save Scene pop up appears twice while restarting editor after cha...
Save Scene pop up appears twice while restarting editor after changing the configuration to HDRP+DXR. Steps to repro: 1. Create ane... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on "0x00007FF9D3B9EE3F (nvwgf2umx) OpenAdapter10" when entering Edit Mode of ShaderGraph asset
- Cubemap.CreateExternalTexture() assumes to use the project's color space when native texture pointer is set to sRGB
- Serialization layout error occurs when loading and unloading AssetBundles in a specific sequence
- Surface Shader lighting displayed incorrectly when Point Light is intersecting a Particle System inside Camera Frustum
- Private method is still visible in the Inspector Window's button onClick events when setting it from public to private