Search Issue Tracker
[ShaderGraph] Expand/shrink does not work when clicking on the name of t...
How to reproduce: 1. Open attached project "SGBugs.zip" 2. In Project window, open "New Shader Graph" 3. In Shader Graph, press Spa... Read more
[ShaderGraph] Alt + click does not expand/shrink all recursively in the ...
How to reproduce: 1. Open attached project "SGBugs.zip" 2. In Project window, open "New Shader Graph" 3. In Shader Graph, press Spa... Read more
[ShaderGraph] Blackboard does not have search property field
How to reproduce: 1. Open attached project "SGBugs.zip" 2. In Project window, open "New Shader Graph" 3. In Shader Graph -> Blackbo... Read more
[ShaderGraph] Blackboard does not have property grouping options
How to reproduce: 1. Open attached project "SGBugs.zip" 2. In Project window, open "New Shader Graph" 3. In Shader Graph -> Blackbo... Read more
KeyNotFoundException appears when adding a switch on enum
KeyNotFoundException appears in the console when you add an enum to an enum switch. Steps to reproduce * Create a new project usi... Read more
Instantiating entity prefab with Hybrid components causes errors thrown ...
How to reproduce: 1. Open user's attached project 2. Navigate File > Build Settings and switch platform to iOS 3. Press Build and Ru... Read more
[Probuilder] Arch's face gets deleted when subdividing opposite edges
How to reproduce: 1. Open the attached "SubdivideEdgesRepro.zip" project 2. Open the "SampleScene" Scene 3. Make sure Probuilder tab... Read more
[HDRP] Refractive material rendering issues when used with reflection pr...
When a refractive material is used on a sphere, box shape artefacts are visible. The issue occurs only when the sphere is being infl... Read more
[Probuilder] Cannot connect 2 edges on one side of the Arch's face when ...
How to reproduce: 1. Open the user's attached "Spin_Splat_B.zip" project 2. Open the "SampleScene" Scene 3. Make sure the Probuilder... Read more
[Audio] Mixer is suspended in a built game when using a dll midi player ...
How to reproduce: 1. Open the attached "1256479 repro" project 2. Open Build Settings from File > Build Settings 3. Make sure that "... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on "0x00007FF9D3B9EE3F (nvwgf2umx) OpenAdapter10" when entering Edit Mode of ShaderGraph asset
- Cubemap.CreateExternalTexture() assumes to use the project's color space when native texture pointer is set to sRGB
- Serialization layout error occurs when loading and unloading AssetBundles in a specific sequence
- Surface Shader lighting displayed incorrectly when Point Light is intersecting a Particle System inside Camera Frustum
- Private method is still visible in the Inspector Window's button onClick events when setting it from public to private