Search Issue Tracker
Fixed in 4.4.0-preview.2
Votes
0
Found in [Package]
4.4.0-preview.1
Issue ID
1256526
Regression
No
[Probuilder] Arch's face gets deleted when subdividing opposite edges
How to reproduce:
1. Open the attached "SubdivideEdgesRepro.zip" project
2. Open the "SampleScene" Scene
3. Make sure Probuilder tab is opened (Tools -> Probuilder -> Probuilder Window)
4. Select the "Arch" GameObject in the Hierarchy window
5. Make sure Edge Selection is selected in the Scene view
6. Select the closer edge on the right side of the GameObject's bottom
7. Press "Subdivide Edges" in the Probuilder window
8. Repeat 6-7 steps on the opposite edge on the right side of the GameObject's bottom
9. Repeat the 6-8 steps, but on the left side of the GameObject's bottom
Expected result: On both sides, the edges are subdivided correctly
Actual result: The left side's face is deleted, while the right side's edges are subdivided correctly
Reproducible with: 3.0.0 (2018.4.25f1), 4.2.1 (2019.4.5f1), 4.3.1 (2020.1.0f1), 4.4.0-preview.1 (2020.2.0a18)
Notes:
- Could not reproduce on any other shapes
- The issue is reproducible on the default Arch shape, subdividing all top faces, the second one from the left gets deleted
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Character spacing value is not applied when using a specific font asset
- [Android][IL2CPP] Player crashes on __memcpy_aarch64_simd+276 when invoking native code via a plugin on some ARM64 Android devices
- [Android]Resources fail to load when the AAB build contains a large Addressables Bundle
- Unity is loading internal version of SharpZipLib instead of local version
- The Context Menu items are ordered incorrectly
Resolution Note (fix version 4.4.0-preview.2):
https://github.com/Unity-Technologies/com.unity.probuilder/pull/315