Search Issue Tracker
Fixed in 0.11.1-preview.4
Votes
0
Found in [Package]
0.8.0-preview.8
Issue ID
1243293
Regression
Yes
Instantiating entity prefab with Hybrid components causes errors thrown to the Console
How to reproduce:
1. Open user's attached project
2. Navigate File > Build Settings and switch platform to iOS
3. Press Build and Run
Expected result: Project builds successfully and there are no errors thrown in the Console
Actual result: Project builds successfully and 'MissingPropertyBagException: No PropertyBag was found for Type=[UnityEngine.VFX.VisualEffect]' error is thrown to in the Console
Reproducible with: 0.8.0-preview.8, 0.10.0-preview.6(2019.4.2f1, 2020.1.0b15, 2020.2.0b17)
Not reproducible with: 0.7.0-preview.19(2019.4.2f1, 2020.1.0b15, 2020.2.0b17)
Could not test with: 2018.4.24f1( ECS package is not introduced)
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- “[Worker0] Could not generate preview image“ error when opening macOS native plugin in the Inspector with Architecture to build for set to ARM 64-bit
- [iOS] Application.absoluteURL is empty on Awake/Start when opening via deep link with Splash Screen disabled
- Crash on MemoryManager::Deallocate when rapidly calling Addressables.LoadAssetAsync
- Crash on physx::shdfnd::atomicIncrement when adjusting values on a character controller component after entering Play mode in Prefab edit mode
- [Rendering Debugger] [NewInputSystem] Debug Overlays in Play mode throws InvalidOperationException when using New Input System
Add comment