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[tvOS] APIUpdater fails when changing platform to tvOS
When switching platforms to tvOS, the required API updater fails and then building for tvOS is impossible To reproduce: 1. Download ... Read more
[Android][LWRP][ShaderGraph][Vulkan] Screen distortion using Vulkan Grap...
Steps to reproduce: 1) Download attached project and open in Unity2) Make sure Graphics API is set to Vulkan in the Player Settings3... Read more
[Collab] Tollbar Cancel button is always shown as pressed after it is cl...
[Collab] Tollbar Cancel button is always shown as pressed after it is clicked RMB To reproduce:1. Create a new project2. Push it to ... Read more
AssetBundle.LoadAsset behaviour is async
How to reproduce:1. Open user's project (test_bundle.zip)2. Open scene "main.unity"3. Play the scene4. Observe the Console5. Inspect... Read more
[Windows] EndLayout group or Stack empty error is thrown when triggering...
How to reproduce:1. Open given Unity project2. Go Window -> Custom -> Asset Bundle Builder3. Press Build button Expected resul... Read more
Editing animation curves cause them to flicker in the inspector
To reproduce:1. Open attached project "1025925.zip"2. Open testing.unity scene3. Select GameObject from the hierarchy window4. In th... Read more
Error pops up when second player connects to a hosted game and additiona...
How to reproduce:1. Open attached Unity project "PersistentNetworkObjectBug"2. Select File --> Build And Run3. Build and Run4. Pr... Read more
[PLM] Editor crashes while baking after removing terrain trees and switc...
Steps to repro: 1. Open attached project and 't1' scene on Windows;2. In the Hierarchy select 'Terrain' gameobject;3. In the Inspect... Read more
[PLM] Slow baking performance with LODs
In Progressive Lightmapper, adding LODs to Mesh Renderers drops the baking performance radically. This issue is much more pronounced... Read more
Render texture renders black when resolution line count is higher than 2731
Reproduction steps:1. Open repro project attached in comment2. Open scene "PackingTest", hit play3. Select object "AppManager" and o... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- “Remove Unused Overrides” available on not loaded Scene and throws “ArgumentException: The scene is not loaded” warning
- Adaptive Probe Volume occlusion edge is calculated incorrectly when viewing probes near geometry edges
- Sampling a texture using an HLSL file throws shader errors and the code does not compile
- "Graphics.CopyTexture called with null source texture" error when Base Camera of an Overlay Camera is removed with DX11 Graphics API and Compatibility Mode enabled
- WebGL sends wrong value with large numbers when SendMessage function is used