Search Issue Tracker
[HDRP] Composition parameter text is clipped in the HDRP Compositor window
Composition parameter text is clipped in the HDRP Compositor window. Steps to repro: 1. Create a new HDRP template project 2. Windo... Read more
[Shader Graph] SPTD Integration text is clipped in Specular Occlusion dr...
SPTD Integration of Bent AO text is clipped in Specular Occlusion dropdown in Stacklit Master node settings window. Steps to repro... Read more
[Searcher] Create node window flickers on resizing.
Create node window flickers on resizing. Steps to repro: 1. Create a new HDRP template project 2. Project window > "+" > Shader > H... Read more
[Terrain] Input value for all the properties not changing when a mouse i...
On dragging the mouse cursor over the input field of the following properties don't change its value under Mesh Resolution from Terr... Read more
Changes in Super Unit Inputs/Outputs not reflected
[Original Issue|https://support.ludiq.io/communities/5/topics/5027-changes-in-super-unit-inputsoutputs-not-reflected] - Needs more I... Read more
Search graph causes hang that breaks Unity until ctl+alt+del force quit
[Original Link - Need More Information|https://support.ludiq.io/communities/5/topics/5002-search-graph-causes-hang-that-breaks-unity... Read more
EXC_BAD_ACCESS on IL2CPP Asset Bundle
[Original Issue|https://support.ludiq.io/communities/5/topics/3994-exc_bad_access-on-il2cpp-asset-bundle] - Escalated ---- Hi there ... Read more
Instantiate prefab - no script running on ios
[Original Issue|https://support.ludiq.io/communities/5/topics/3902-instantiate-prefab-no-script-running-on-ios] - Pending Review --... Read more
WebGL build not running: RuntimeError: index out of bounds
[Original Issue|https://support.ludiq.io/communities/5/topics/3158-webgl-build-not-running-runtimeerror-index-out-of-bounds] - Needs... Read more
Prefab instances are corrupted (lost macro, missing references, empty va...
Just posting this bug report in case other people look for it! It's a [known issue |https://ludiq.io/bolt/known-issues#prefab-reimpo... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Tilemap Collider 2D does not detect collisions when the Tile textures alpha value is below a certain amount
- Resolution of UI Camera changes when modifying the Render Target of the Main Camera
- Crash on "0x00007FF9D3B9EE3F (nvwgf2umx) OpenAdapter10" when entering Edit Mode of ShaderGraph asset
- Cubemap.CreateExternalTexture() assumes to use the project's color space when native texture pointer is set to sRGB
- Serialization layout error occurs when loading and unloading AssetBundles in a specific sequence