Search Issue Tracker

0
votes
Won't Fix

Clipping on the local axis when using GUIUtility.RotateAroundPivot to in...

IMGUI

-

Dec 17, 2013

-

Version/s: 4.3.1f1

Steps to reproduce : - import the project attached- open the "TileMap" scene- select the TileMap game object in the Hierarchy- click... Read more

1
votes
Not Reproducible

Crash when modifying blendshape weights

Asset Import

-

Dec 06, 2013

-

Version/s: 4.3.0f4

Steps to reproduce : - import the FBX attached- add it to an empty scene- select the head in the Hierarchy and expand the blendshape... Read more

6
votes
Fixed

Generated AOT code is wrong when building for iOS on Windows

iOS

-

Dec 11, 2013

-

Version/s: 4.3.1f1

To reproduce:1. Create a new project2. Attach a script that debugs System.TimeSpan.MinValue.TotalSeconds or System.DateTime.Now.Tick... Read more

0
votes
Fixed

Mesh disappears from prefab after using Graphics.DrawMesh

Assets Management

-

Dec 17, 2013

-

Version/s: 4.3.0f4

To reproduce:1. Open attached project2. Open scene01. It contains a script on the main camera, that has a Graphics.DrawMesh call set... Read more

0
votes
Fixed
0
votes
Fixed
0
votes
Fixed

User should not be able to select "Delete" when the delete option is not...

Editor - Other

-

Dec 18, 2013

-

Version/s: 4.5.0a3

It should not be an option to select "Delete" when delete feature is not supported. If user by mistake has created a bunch of sliced... Read more

0
votes
By Design

If Sprite window is open, user expects to move the window

2D

-

Dec 18, 2013

-

Version/s: 4.5.0a3

If Sprite window is open, user expects to move the window around, when editing/trimming the sprite. But the small Sprite window is s... Read more

0
votes
Fixed

The yellow warning message Automating slicing of

2D

-

Dec 18, 2013

-

Version/s: 4.5.0a3

The yellow warning message "Automating slicing of compressed textures gives imperfect results!" Gives the impression that something ... Read more

2
votes
Fixed

Removing RigidBody2D in play mode disables the 2D collider

Physics2D

-

Dec 19, 2013

-

Version/s: 4.3.1f1

To reproduce:1. Create a scene with a falling 2D rigid body, which would collide with another 2D rigid body.2. Run the scene.3. Whil... Read more

All about bugs

View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.