Search Issue Tracker
Fixed in 5.0.X
Votes
0
Found in
4.3.0f4
Issue ID
581756
Regression
No
Mesh disappears from prefab after using Graphics.DrawMesh
To reproduce:
1. Open attached project
2. Open scene01. It contains a script on the main camera, that has a Graphics.DrawMesh call set to a Soldier prefab
3. Navigate to the Soldier prefab in the project, notice that it has a capsule mesh
4. Enter play mode - the mesh changes to type mismatch
5. Leave play mode - the mesh changes to missing
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS
Add comment