Search Issue Tracker
Fixed
Votes
0
Found in
4.5.0a3
Issue ID
581887
Regression
No
User should not be able to select "Delete" when the delete option is not supported
It should not be an option to select "Delete" when delete feature is not supported. If user by mistake has created a bunch of sliced sprites without noticing it, it is not possible to delete them from Assets folder (note, you need to delete the asset itself).
Prerequisite:
You need a sprite in you assets
Repro:
1. Select the Sprite from the asset
2. In the Inspector, select Sprite mode > multiple
3. Select Sprite Editor
4. In the sprite edito create, by slicing, a boundle of new "sub" assets
5. Navigate to the asset folder and select the bundle of "sub" assets" and right click
5. select Delete
Result: Nothing happens
Expected result If it is not possible to delete the "sub"assets, then Delete should not be an option
Note: By selecting the asset it self (the top level), it can be delete
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Too little validation messages in the "WebAssembly Language Features" Memory settings
- Project Settings Search Highlights are misaligned when using the Bitmap Text Rendering Mode
- "GetControlID at event ValidateCommand returns a controlID different from the one in Layout event" Warning is thrown when undoing the deletion of Sprite Shape Profile
- Memory related fields in the "WebAssembly Language Features" can be set to the negative numbers
- "WebAssembly Language Features" Header in the Player Settings has a smaller indentation
Add comment