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[Linux] [HDRP] Editor crashes when creating a new node in the Shader editor
How to reproduce:1. Create a new HDRP project2. Add a new Shader Graph asset (Assets -> Shader -> Unlit Graph)3. Open the crea... Read more
Script is not recognized as a MonoBehaviour if it contains string concat...
How to reproduce:1. Open the user's attached project2. In the Project window, reimport the "MonoBehaviourThatBreaksTheParser" script... Read more
NullReferenceException error on PolybrushMesh when unloading Scene in Ed...
How to reproduce:1. Open attached project2. Open SampleScene3. File > New Scene4. See the error message in the Console Reproducib... Read more
Property reference is not disposed when it is redeclared in a script and...
How to reproduce:1. Open the sample Scene of the attached project "1189787.zip"2. Open the TestSerializeField.cs script3. Comment th... Read more
[VFX] Converting to subgraph and overwritting the same subgraph causes S...
Steps to reproduced:1. Create a new project with VFX graph included2. Create a graph3. Convert system to subgraph and add additional... Read more
[Visual Effect Graph] Tabs under menubar are overlapping with the title ...
On resizing a window its title is overlapping with the tabs which are situated just under the Graph title, refer attached screenshot... Read more
"Internal error communicating with the shader compiler process." error i...
How to reproduce:1. Open user-submitted project (ShaderCompilationCrash)2. Reimport the asset Shaders/FxTerrainLevelBuildMatch.compu... Read more
[Subgraph] Subgraph operators can no longer be created from selected nodes
Repro steps:1. Create a new VFX2. Add a few connected nodes to it3. Select the nodes and convert them to a subgraph4. Observe how th... Read more
DLLs are misplaced in Standalone player
Steps to reproduce:1. Download attached project2. Build project3. Open builds _Data/Plugins directory Expected results: Plugins are ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Some UXML Template Asset foldouts appear enabled when all fields inside are disabled
- URP Terrain Demo crash on burst_signal_handler after Generating lighting
- Project window button icons are poorly visible and their shades differ in Light theme
- Automatic LOD fails and SRP Batcher incompatibility occurs when using spline-based quad-topology meshes
- Editor crashes on D3D12GetInterface when repeatedly enabling and disabling 256 text components