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[UIElements] StyleEnum is creating boxing allocations
StyleEnum<T> is making use of IConvertible to do comparison, this is allocating for simple equality check.The equality check c... Read more
Changes in behavior of AnimatorIK while editor is stopped
fixed in 45801ce38cbd4456400c6698900515debcef2ff5 added runtime test. Read more
[WP8.1] Material with high tiling values does not render its texture cor...
To reproduce:1. Create a plane2. Create a new material3. Add a texture to the material (Albedo)4. Set the tiling of the material to ... Read more
Incorrect ZTest when using a Custom Shader for non-Standalone Target Pla...
Reproduction steps:1. Open the attached “RimLightBug.zip“ project2. Make sure that a non-Standalone platform is selected (File > ... Read more
Collab and debugallocator do not work together on 2017.1
Collab and debugallocator do not work together on 2017.1 1. What happened On both staging and prod, 2017.1 crashes when attempting t... Read more
[URP] Gizmos position and scale incorrectly when changing camera rect
Reproduction steps:1. Open the attached “GizmoScaling“ project2. Open the “SampleScene” scene3. Make sure “Render Pipeline Asset“ (P... Read more
'Frame not in module' when stepping into partial class if NodeCanvas is ...
How to reproduce:1. Open attached project2. Open 'test' script3. Place breakpoint on line 8 (StartCoroutine(t1());)4. Attach debugge... Read more
[iOS] targetFrameRate targets 30fps when it's set to -1
To Reproduce: 1. Deploy the attached project.2. Observe the outputted frame rate. Read more
[Backport] [UI Builder] Hierarchy collapses when changes are saved
How to reproduce:1. Open the attached project "hierarchyRepro"2. Open the UI Document "openMe" (Assets/openMe.uxml)3. In the UI Buil... Read more
Crash on "tt_cmap12_char_map_binary" when upgrading URP material
How to reproduce:1. Open the “IN_80999” project2. When the “URP material upgrade” window pops up press “OK”3. Observe the Editor Exp... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Non-multisampled texture binding errors are logged when running the DepthBlit URP scene with MSAA enabled on Vulkan
- The Editor does not recognize code errors in generic classes when using C# Source Generator to generate serialization code
- NullReferenceException is logged when undoing Deletion of a Visual Query Block of a Search Expression
- “Unsupported type MinMaxCurve” error and “Could not register property modification for animation binding…” warnings are thrown after moving playhead when Particle System Property is added to Animation window
- Nested LocalizedStrings can not query local variables