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[Terrain] Trees are not painted on neighbouring terrain when painting on...
To reproduce: 1. Open any project 2. Create one terrain 3. Create a Neighbor Terrain 4. In Terrain's Inspector window, select Paint ... Read more
Editor throws assembly reference error when custom external assembly is ...
How to reproduce: 1. Open Project UnityDllTestProject2 2. Enter the Play Mode 3. Check the console for load errors Expected resu... Read more
Memory is leaking when using SetFloat() to update Shader properties with...
To reproduce: 1. Open attached project 2. Enter Play mode 3. Observe memory leaking via Task Manager or other applicable resource mo... Read more
Depending on the placement of the GCU profiler, the global GPU usage pat...
Steps to reproduce: 1. Open attached project "case_1126835" 2. In the Profiler window on the top click "Add Profiler" and press GPU ... Read more
[iOS] The whole project recursively copies itself into the Build folder ...
To reproduce: 1. Download attached project “case_1124821-iosPluginTest 2.zip" and open in Unity 2. Open "EmptyScene" scene 3. Go to... Read more
Crash on VRDeviceHoloLens::SetViewportScale on entering Play mode in pro...
How to reproduce: 1. Open the attached "MRTK-EXAMPLES.zip" project 2. Open the "AdaptiveQualityExampleScene" scene 3. Enter the Play... Read more
Attaching an EventTrigger component to the Template`s Item GameObject ca...
How to reproduce: 1. Create a new project 2. In the Hierarchy Window, create a Dropdown UI element and in its Inspector add 5 new op... Read more
[Android] Calling AndroidJavaClass() for a non-existent class causes a c...
Steps to reproduce: 1. Open the attached project 2. Open Window/General/Services 3. In the Services tab, open Cloud Diagnostics 4. E... Read more
Grid.GetCellCenterWorld returns a value offset from the center when usin...
How to reproduce: 1. Open the attached "case_1116814-GetCellCenterWorld.zip" project 2. Enter Play mode 3. Click on the green tile i... Read more
Ambient lighting is different in Prefab editing Mode
Steps to reproduce: 1. Create a new scene 2. Set Environment Lightning Source to Color and Ambient Color to white (FFFFFF) 3. Open P... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Spot Light with 'Box' Shape stops working when it collides with Mesh
- Accepting Asset Store EULA endless loop in Package Manager window
- “InvalidOperationException: Sequence contains no matching element“ error when reenabling a custom Debug Draw Mode
- Prefab that contains a layout group is marked as changed by the Editor when opened
- Emission animation does not appear when the "Emission Map" parameter is set to black in a Lit material