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8
votes
Fixed

Children with collider2d do not inherit rotation correctly from a parent...

Physics2D

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Dec 02, 2013

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Version/s: 4.3.0f4

To reproduce:1. Create an empty gameobject and attach a rigidbody2d to it2. Create another empty gameobject and attach a polygon col... Read more

0
votes
Duplicate

Removing a rigidbody2d causes the collider outline of a child object to ...

Physics2D

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Dec 03, 2013

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Version/s: 4.3.1f1

To reproduce:1. Create an empty gameobject and attach a rigidbody2d to it2. Create another gameobject and attach a box collider2d to... Read more

4
votes
Fixed

"Prerendered Icon" setting is not passed to Xcode

iOS

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Dec 02, 2013

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Version/s: 4.3.0f4

To reproduce:1. Open the attached project2. Edit -> Build Settings -> Player Settings3. Verify that "Prerendered Icon" setting... Read more

6
votes
Fixed

SkinnedMeshRenderer starts flickering after resuming an app

iOS

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Dec 03, 2013

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Version/s: 4.3.1f1

To reproduce:1. Open the attached project2. Build and run on iPhone4 with iOS 7.0.43. Press home button4. Click on an app icon again... Read more

0
votes
Fixed

Typo in License Management window

License

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Dec 03, 2013

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Version/s: 4.3.0f4

In editor press "Help->Manage License". Near "Activate new license" button it is written "start a trial period if you are eligabl... Read more

0
votes
By Design

[InheritVelocity] Shuriken particles shooting in the wrong direction whe...

Shuriken

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Dec 03, 2013

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Version/s: 4.3.0f4

Steps to reproduce : - import the project attached- open the scene- press play and notice that after a few seconds the particles are... Read more

3
votes
Fixed

Move Up a Component on a Prefab calls a fake warning dialog

Inspector Functionality

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Nov 30, 2013

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Version/s: 4.3.0f4

To reproduce:1. Create a new project2. Create a game object3. Drag it to the project view so it becomes a prefab4. Click on the pref... Read more

0
votes
Fixed

"Error occurred in occluder data computation" thrown when trying to bake...

Camera

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Dec 03, 2013

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Version/s: 4.3.1f1

To reproduce:1. Open attached project2. Open scene testas, it contains a terrain and a camera3. Open Occlusion Culling window and pr... Read more

0
votes
Fixed

Animator.GetBoneTransform() causes crash when there is no avatar

Animation

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Nov 29, 2013

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Version/s: 4.3.0f4

To reproduce:1. Create a new script and add:void Start() {Animator animator = GetComponent<Animator>();animator.GetBoneTransfo... Read more

0
votes
Duplicate

Crash when importing a Particle System that uses a custom mesh

Assets Management

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Nov 29, 2013

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Version/s: 4.3.0f4

To reproduce:1. Import "crash.unitypackage". It contains a particle system and a custom .fbx file that the system uses. Unity will c... Read more

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