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OnParticleCollision is not called on Mac, when "Limit Velocity over Time...
To reproduce:1. Open the attached project2. Play the "Main" scene for a few seconds3. Many blood puddle objects will be created4. St... Read more
TouchScreenKeyboard.area returns wrong portions
With screen resolution 1536x2048 (Landscape Left orientation) on iPad4 static variable "TouchScreenKeyboard.area" returns keyboard's... Read more
Crash when importing the 2013 GDC Mecanim Sample Project
Steps to reproduce : - create a new project- open the Asset Store- search for GDC Mecanim Sample Project- download and import the pr... Read more
Missing link in "Creating the Avatar" manual section
http://docs.unity3d.com/Documentation/Manual/CreatingtheAvatar.htmlAt the bottom of the page there is a highlighted phrase "See this... Read more
Erasing a tree causes a crash
To reproduce:1. Open attached project2. Open scene "test". It contains a terrain and a tree3. Select the terrain and open the tree t... Read more
Unity does not refresh the project after an asset gets created through s...
To reproduce:1. Open attached project. It contains a script that generates a texture in play mode2. Attach the "SaveTextureTest" scr... Read more
Surface shader: a custom SingleLightmap function causes compilation to fail
Steps to reproduce : - import the project attacehd- click on the shader and notice the errors in the inspector Read more
AssemblyCompat issue with plugins
On Win8.1 it's impossible to build Win Store Apps if there are specific plugins. This issue appeared on 4.3.0f4 version with SDK 8.1... Read more
Broken link in the docs
Steps to reproduce : - open the page http://docs.unity3d.com/Documentation/Manual/AnimationScripting40.html and notice is not found Read more
Exported splashscreen images are not updated if default orientation is c...
Steps to reproduce:1. Open any project2. In player settings set default orientation to LandscapeLeft3. Build the project4. In player... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
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- Addressable terrain shader variants are stripped from the Player
- [iOS] Debug.Log() appears as <private> in Console app
- UI stays in the background when it is disabled in simulator
- A wrong log file is attached when project is launched with a "-logFile" command line argument