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Removing a rigidbody2d causes the collider outline of a child object to ...
To reproduce:1. Create an empty gameobject and attach a rigidbody2d to it2. Create another gameobject and attach a box collider2d to... Read more
"Prerendered Icon" setting is not passed to Xcode
To reproduce:1. Open the attached project2. Edit -> Build Settings -> Player Settings3. Verify that "Prerendered Icon" setting... Read more
SkinnedMeshRenderer starts flickering after resuming an app
To reproduce:1. Open the attached project2. Build and run on iPhone4 with iOS 7.0.43. Press home button4. Click on an app icon again... Read more
Typo in License Management window
In editor press "Help->Manage License". Near "Activate new license" button it is written "start a trial period if you are eligabl... Read more
[InheritVelocity] Shuriken particles shooting in the wrong direction whe...
Steps to reproduce : - import the project attached- open the scene- press play and notice that after a few seconds the particles are... Read more
Move Up a Component on a Prefab calls a fake warning dialog
To reproduce:1. Create a new project2. Create a game object3. Drag it to the project view so it becomes a prefab4. Click on the pref... Read more
"Error occurred in occluder data computation" thrown when trying to bake...
To reproduce:1. Open attached project2. Open scene testas, it contains a terrain and a camera3. Open Occlusion Culling window and pr... Read more
Animator.GetBoneTransform() causes crash when there is no avatar
To reproduce:1. Create a new script and add:void Start() {Animator animator = GetComponent<Animator>();animator.GetBoneTransfo... Read more
Crash when importing a Particle System that uses a custom mesh
To reproduce:1. Import "crash.unitypackage". It contains a particle system and a custom .fbx file that the system uses. Unity will c... Read more
Prefab instances are not updated in the scene after optimizing models
To reproduce:1. Import a model2. Drag it into scene3. Drag it back into the hierarchy to make a prefab4. Go back to Model Importer5.... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on JobQueue::HasJobGroupIDCompleted when closing the Editor while in Play mode on a specific project
- In "Preferences" section the “SpriteShape” menu item, the details page title “SpriteShape”, and “ControlPoint” entries are displayed as code strings rather than formatted UI strings
- Errors thrown constantly when Virtual Offset Debug is enabled and lighting was baked on AMD machine
- Persistent Memory Leak when reloading domain and using Distance-based Ghost Importance
- HDRP project doesn't render in standalone player when using High stripping