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[Fbx Exporter] FbxProperty.Set() does not take 'string' argument
Reproduction steps:1. Open attached project "FbxExport.zip"2. In Project window, open Assets/Test.cs3. In script editor, observe lin... Read more
[UI Toolkit] [Mobile] Touch input is offset when screen ratio is differe...
Reproduction steps:1. Download and open the user-submitted project "TestProjectUIToolkit.zip"2. Open the VisualElementsArray scene3.... Read more
TLS Allocator error when using Asset Store Tools
How to reproduce:1. Open user's project "Foriero Store.zip"2. Click in the top menu on "Asset Store Tools"3. Click on "Package Uploa... Read more
[HDRP][STW-21.1] Undo is not reliable when changing the color temperature
- Open any HDRP project and add a directional light (if there is not one already)- Change the color temperature of the light by clic... Read more
[HDRP][Compositor][STW-21.1] Updating an HDRP project with enabled compo...
Updating (from the package manager) an HDRP project with enabled compositor from v10.0 to v10.2.2 results in loss of compositor conf... Read more
[HDRP][PathTracing][STW-21.1] Error message when enabling the path tracer.
This bug is a bit weird, the first time path tracing is enabled, I get a message to fix all compile errors in PathTracingMain. I cou... Read more
[XR SDK] [URP] Occlusion culling is inoperative
Reproduction steps:1. Open the attached project ("1304299Repro.zip")2. Make sure MockHMD is enabled (Project Settings->XR Plug-in... Read more
[macOS] IL2CPP build closes on launch when its Product Name contains cer...
Reproduction steps:1. Open the attached project "case_1296208"2. Go to File > Build Settings, then Build And Run Expected result:... Read more
Curl errors are thrown when calling UnityWebRequest.Dispose
How to reproduce:1. Open the attached project's "case_1297654-Project.zip" Scene labeled "SampleScene"2. Enter the Play Mode3. Wait ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Mesh Filter and Mesh Renderer property icons are difficult to see on blue highlight when selected in Animator window
- Orientation X, Y, and Z input fields are misaligned with other Element 0 fields in the Tile Palette window
- Rendering Debugger's Overdraw is displayed incorrectly when Fog is enabled
- Locked tabs end up selecting the same asset when another window is maximized and unmaximized
- ListView element is rendered in solid black after docking if UI Builder window was already opened prior to project launch