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[Android] Using "Render Over Native UI" with transparent images, makes t...
Reproduction steps:1. Open "renderOverNative_Android.png" project2. Build & Run for Android3. Notice how the button is rendered ... Read more
The Addressable Profiler does not show any information in Packed Mode
How to reproduce:1. Open the attached project2. Select AddressableAssetSettings in Project view3. In Inspector, enable "Send Profile... Read more
[HDRP] Minor UI issue, SSAO text in Frame Settings never fits
Small UI issue where Screen Space Ambient Occlusion never fits in Project Settings-> HDRP Default Settings -> Frame Settings -... Read more
Script Execution Order values are cropped when using certain UI scaling ...
Steps to reproduce:1. Open project attached by the user "19.3.zip"2. Edit -> Preferences -> UI Scaling3. Make sure that "Use d... Read more
AssetDatabase.FindAssets contains no results when "b:" search filter is ...
How to reproduce:1. Open the user-submitted project2. Enter Play mode Expected result: A message with the name of the found Asset is... Read more
[WindowManagement] NullReferenceException occurs when changing Windows U...
NullReferenceException is thrown on changing scale factor of the screen from Window's display settings. Refer the attached Video Ste... Read more
CommandBuffer on AfterLighting is not executed in a player
How to reproduce:1. Open attached Unity project2. Enter the play mode3. Notice four colored point lights are rendered4. Build and ru... Read more
Use GUID option does not disables for AssetDefinitionReference asset at ...
Steps to reproduce:1. Create a new project2. Create a new Asset Definition Reference asset (Create -> Asset Definition Reference)... Read more
[Mac] Video-heavy project does not get successfully imported when launch...
How to reproduce:1. Download and extract the linked project2. Launch it from the terminal using "<UNITY_PATH> -quit -batchmode... Read more
[Mono] [Coverage] "mono_profiler_get_coverage_data" returns wrong data
How to reproduce:1. Open "mono_profiler_coverage_wrong_data.zip" project2. Enable Code Coverage (Preferences > General > Enabl... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Duplicate External Textures start appearing when a Texture created with "CreateExternalTexture" is modified causing Memory Usage spikes on VisionOS
- Silent crash when using a "Blend Shape" in a "Skinned Mesh Renderer" to move vertices to Vector3.positiveInfinity, and "Occlusion Culling" is baked
- Some Prefab Source and Override content bounds are misaligned
- The Package Manager's "install packages by..." panels break when Domain Reload is triggered, and the panel is open
- Crash with multiple stack traces when leaving a docked VFX Graph open