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0
votes
Won't Fix

[iOS] Robotic echo from the microphone audio when 'DSP Buffer Size' is s...

Mobile

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Mar 16, 2018

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Version/s: 2017.3.1f1

Reproduction steps:1. Open the attached project.2. Go to 'Edit->Project Settings->Audio' and set the 'DSP Buffer Size' to 'Bes... Read more

1
votes
Won't Fix

[Metal] Depth&Stencil attachments of the system frame buffer could not b...

Mobile

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Mar 15, 2018

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Version/s: 2018.1.0b10

To reproduce:1. Open user's attached project2. Build "MainScene" for iOS3. Open Xcode project and in build settings set Bitcode to N... Read more

2
votes
Fixed

[LWRP] WebGL does not work correctly

Graphics - General

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Mar 23, 2018

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Version/s: 2018.1.0b12

Scene is not rendered in the WebGL when built with LightWeight RP Template Steps to Reproduce:1. Create new Project > Select LWRP... Read more

1
votes
Not Reproducible

[Win] Editor stuck in endless "Hold on compiling scripts ..."

Packman

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Mar 23, 2018

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Version/s: 2018.2.0a5

-e: see title, starts in 2018.2a3 -repro:--open attached project with latest 2018.2--alt+tab away--switch back to Unity--NOTICE it w... Read more

1
votes
Not Reproducible

[Enlighten] Lightmap UVs have incorrect offsets after entering into play...

Progressive Lightmapper

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Mar 23, 2018

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Version/s: 2018.2.0a3, 2018.2.0a6

Steps to repro: 1. Open attached project and 'Room_A' scene;2. Open Lighting window (Window>Lighting>Settings);3. Generate lig... Read more

0
votes
Fixed

Package Manager - Seeing very long load times

Packman

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Feb 20, 2018

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Version/s: 2018.1.0b8

Package Manger - Switching between "In Project" and "All" can create long load times 1. What happenedWhen switching between "In Proj... Read more

0
votes
Fixed

[PLM] Texel validity visualization is sometimes only shown for some ligh...

Progressive Lightmapper

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Jan 30, 2018

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Version/s: 2018.1.0b1

Texel validity visualization does not show for some lightmaps. See the image below. The plane and sphere are in separate lightmaps, ... Read more

1
votes
Fixed

[Polybrush] Normals are not updated when modifying a mesh

Package: Polybrush

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Mar 22, 2018

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Version/s: 0.9.0

Steps to reproduce:1. Open user attached project2. Click Tools -> Polybrush -> Polybrush Window3. Paint on the selected mesh4.... Read more

0
votes
Duplicate

[MSE] "Bake paused in play mode" incorrectly appears in progress bar aft...

Progressive Lightmapper

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Mar 23, 2018

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Version/s:

When entering into play mode with additively loaded scenes in the Hierarchy, "Bake paused in play mode" text incorrectly appears in ... Read more

0
votes
Fixed

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