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NormalMap settings do not appear when importing FBX file
To reproduce: 1. In any project, import user's FBX file Expected: user is prompted about incorrect texture settings (check picture ... Read more
Standalone build shows "Failed to load mono" error if it is located in a...
To reproduce: 1. Create a new project 2. Set Scripting Runtime Version to .NET 4.6 3. Build it for Windows standalone to the folder... Read more
Editor crashes at prcore::BlitImageRemapNoScale when creating sprite wi...
Steps to reproduce: 1. Download 944413_repro.zip 2. Open "test" scene 3. Enter play mode Results: Editor crashes when creating spri... Read more
[MacOS] Crash in EXC_CRASH (SIGABRT) when trying to use System.Net.Socke...
How to reproduce: 1. Open user's attached project 2. Open "CrashUnity" scene 3. Press play -- Unity crashes Reproduced with: 2017.... Read more
Standard shader shadow is incorrect with Albedo Alpha smoothness
How to reproduce: 1. Download attached project file 2. Open "main" Scene Actual result: Standard shader shadows treat albedo alpha ... Read more
[macOS] Unable to debug managed DLL using Visual Studio for Mac
Visual Studio for Mac can't debug DLL code. Debug works as expected on non-DLL scripts. Visual Studio can debug DLLs on Windows as ... Read more
[OSX] WebRequestUtils.MakeInitialUrl causes CPU spikes
To reproduce: 1. Open project attached by QA on computer with OS X 2. Open "main" scene 3. Open profiler tab, enable record and deep... Read more
GUI.Toolbar, drawn via custom property drawer, is drawn at the top of th...
To reproduce: 1. Open the project, attached by the tester (guiToolbar.zip) 2. Select the Main Camera in the Hierarchy 3. Observe th... Read more
After Facebook support installation Standalone build finishes with errors
How to reproduce: 1. Create empty project file (notice that Facebook support should be installed later) 2. Try to build it on standa... Read more
Importing large .obj file crashes the Editor
To reproduce: 1. Import the attached .obj file into a new project (saidaAMNESIX.dcm.obj) Expected: the Editor doesn't crash due to... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Editor crashes when starting a new game session using Direct3D12 Graphics API
- Play on awake does not work with an audio random container when instantiating a game object
- Play on awake does not work with an audio random container when loading a scene
- Prefab components are not rendered correctly in the Inspector Window when "HideFlags.HideInInspector" is used
- The "Editor.CreateInspectorGUI" method is being called twice when the Console and the Inspector windows are in the same panel