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Distributed PDB2MDB.EXE does not work for DLLs built with VS2015
pdb2mdb.exe tool that is shipped with Unity fails to create mdb files for libs created in VS 2015. Fails even for simplest DLLs. e.g... Read more
Clear is performed ineffictively on Metal
Clear is performed ineffictively on Metal by doing load from buffer and drawing quad, which costs 2-4 ms on iPhone6+. Build & ru... Read more
Opening project with changed updated DLL causing error messages to appear
Steps to reproduce:1. open user attach 'unity.7z'2. close editor3. copy `Improbable.GelSharp.dll` to `unity/Assets/Improbable/Depend... Read more
Lightning and Render Texture scenes are broken
Steps to reproduce : - import the UI sample scenes- open the Lightning or Render Texture scene and notice they are broken *Note:Regr... Read more
9 Sliced Images whose sprite is mipmapped uses low resolution
Steps to reproduce : - import the UI sample scenes- open the Layout Groups scene- press play and notice that the buttons are cut off... Read more
Terrain colliders doesn't match procedural terrain heightmap
Steps to reproduce:1) Open attached project2) Open "SimpleTerrain" scene3) Play in editor and walk around the terrain Results: Chara... Read more
Loading asset bundles asynchronously causes errors
How to reproduce:1. Open the attached project2. Open scene1 scene3. Edit BundleTestEditor script line 26 so it would Build asset bun... Read more
[JS] Unity crashes at ScriptingGetComponentsOfTypeFromGameObjectFastPath...
Steps to reproduce: 1. Open attached project2. Open scene "scene1"3. Run it and press space key- Unity crashes at ScriptingGetCompon... Read more
[BuildPipeline] Post processing callbacks still have previous platform p...
Reproduction steps:1) Open attached project2) Go to Build Settings3) Switch to Android or iOS platform4) Clear the console5) Switch ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Unity CIL Linker fails on Player build when persistent listeners have "<" and ">" in their XML attribute names
- ”Lighting data asset ‘LightingData’ is incompatible with the current Unity version…” warnings are thrown when saving Indoors (URP) and Outdoors (URP) Scenes as Scene Templates
- [iOS] The screen blinks when transitioning from custom to Unity splash screen
- [macOS] ”Ignoring depth surface load action as it is memoryless” warnings are thrown when taking Game View Snapshot
- UI Builder Inspector scrolls back up when changes on an expanded but not fully displayed Inspector tab are saved