Search Issue Tracker
Fixed in 2017.1.0f3
Votes
0
Found in
5.3.5p4
Issue ID
807917
Regression
No
[BuildPipeline] Post processing callbacks still have previous platform preprocessor directives set when switching platforms
Reproduction steps:
1) Open attached project
2) Go to Build Settings
3) Switch to Android or iOS platform
4) Clear the console
5) Switch to standalone platform
--- In the console you will see logs printed from #if UNITY_ANDROID or #if UNITY_IPHONE blocks
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [WebGL][Android] Corrupt header when connecting via IP
- Editor and Android Player hangs/freezes when repeatedly Loading/Unloading AssetBundle in Vulkan
- Selecting a Material for HDRP Decal Projector in the Inspector window spams errors in the Console
- Expanded Asset Preview Box moves/hides when creating new Asset in Project window
- Player crashes on Meta Quest with "/apex/com.android/runtime/lib64/bionic/libc.so" when using OpenXR Plugin in a specific project
Add comment