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Shortcuts: "Create Profile" window is too big accordingly to its content
Steps to reproduce: Create a project Go to menu "Unity" -> "Shortcuts" Verify, that "Shortcuts" window opens In profile drop-down... Read more
[XR][Quest][Vulkan] Setting UI canvas to Overlay with OpenXR stops rende...
Steps to reproduce: 1. Enable OpenXR for Android in player settings, set to Vulkan gxf api (default) -2. Create a 2nd camera in scen... Read more
[Android] "System.IO.File" "WriteAllBytes()" and "WriteAllText()" does n...
Reproduction steps: 1. Open "Unity2019AndroidSystemIOFileWriteBug.zip" project2. Build for Android3. Check Logcat for "CachePath exi... Read more
[Android][Pico] Correct XR loader is not loaded and initialized at start...
Steps to reproduce:1. Create a new project2. Switch to Android3. Add the Pico XR plugin ([https://developer-global.pico-interactive.... Read more
[URP] Post-effects using UnsafePass in RenderGraph will stop working whe...
Reproduction steps:1. Open the attached “BugRepro” project2. Open the “Scenes/SampleScene” Scene3. Select the “Scenes/PC_RPAsset” As... Read more
Error "Must set an output directory through SetCompileScriptsOutputDirec...
Reproduction steps:1. Create new project.2. Import Standard Assets from Asset Store. Expected result: Assets will be imported "clean... Read more
Standalone Visual Solution build creates a '_Data' folder with the wrong...
Steps to reproduce:1. Create a new project and name it 'A.B.C'2. Open Build Settings and enable 'Create visual Studio solution'3. Bu... Read more
Game view Z/stencil buffer not present in maximized game view
Simplest: just have any geometry in the scene and maximize game view. Only skybox will be visible. - Use the scene Car.unity from th... Read more
[UI Toolkit] UI Elements View Importer and Visual Tree Asset are missing...
How to reproduce:1. Create a new Unity project2. Create > UI Toolkit > UI Document3. Click on a question mark icon in the insp... Read more
Unity Hub "Remove missing projects" button doesn’t get disabled while th...
Steps to reproduce: Open Unity Hub Open Settings Select the Projects tab in the Settings window Click and keep clicking the "Remove ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Duplicate External Textures start appearing when a Texture created with "CreateExternalTexture" is modified causing Memory Usage spikes on VisionOS
- Silent crash when using a "Blend Shape" in a "Skinned Mesh Renderer" to move vertices to Vector3.positiveInfinity, and "Occlusion Culling" is baked
- Some Prefab Source and Override content bounds are misaligned
- The Package Manager's "install packages by..." panels break when Domain Reload is triggered, and the panel is open
- Crash with multiple stack traces when leaving a docked VFX Graph open