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EditorPrefs.DeleteAll or HasKey does not work
How to reproduce:1. Open the attached project named "EditorPrefs"2. Click Examples -> Has Key Example in the Toolbar3. Press the ... Read more
Shader compiler logs missing information about shader and pass being com...
Shader compiler logs output a lot of information - which keywords are used, which platform the snippet is being compiled for and so ... Read more
[Barracuda][Android] ~200ms performance degradation after starting Infer...
Repro steps:1. Open user attached project2. Build and Run on Android3. Press the "StartInference" button Actual: The video stops pla... Read more
[Barracuda] [Android] Video Player stops while Barracuda is running on A...
Reproduction steps:1. Open the attached project.2. Build and run the BarracudaExample scene on an Android device.3. Click the StartI... Read more
[ONNX import] Exception: Must have input shape for <...> in order to con...
Reproduction steps:1. Download "BodyPixOnnx.zip" ONNX models from here: [https://github.com/keijiro/NNCam/releases/tag/v0.0.1]2. Imp... Read more
[Android] conv heavy model outputs=0 using Vulkan with older devices (Ad...
Reproduction steps:1. Open the attached "Project.zip"2. Build the "New Scene" on an Android device.- Device should have Adreno 4xx o... Read more
[Undo][Inspector Framework] Error is thrown on performing undo operation...
In Inspector window 'Adding a New Script Component' and performing undo operation until gameobject doesn't get removed after Create ... Read more
Editor does not reimport Texture2DArray when Build Target is changed
How to reproduce:1. Open the attached "Texture2DArraySwitchPlatform.zip" Project on the Android platform2. Navigate to "Assets > ... Read more
Output Mesh casts shadows when shadowcasting if off whenever a VFX syste...
Repro steps:1. Import the attached package and open the repro scene2. Observe that both the particles and the capsule are casting sh... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash with “Fatal Error! The file ‘MemoryStream’ is corrupted!” when adding a large number in Font Character Rects Size field
- The layout system is failing to correctly calculate or apply the height of the Japanese fallback font when the primary English font's metrics are used
- VFX Graph font size change does not adjust Sticky Note size when smaller font size is selected
- Rendering Debugger has a “Go to Section” burger button even when the section is already opened and does nothing when pressed
- SIGSEGV error when adding EditorApplication.delayCall callback declared in complex generic type and exiting Unity in `Performanc