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GPU overview in the Profiler doesn't show _any_ data when the GPU is not...
To Reproduce:1) Use the GPU profiler on a GPU that is no supported, e.g: iOS, NVIDIA GeForce GT 6XX on OSX 10.8.x 2) The overview pa... Read more
-e Document: ThreadStatic attribute must not be used. I will cause crashes.
This is a known limitation of the liveness check, as the we don't handle thread static or context static variables as roots when per... Read more
Inconsistency on Mono Behaviour component right click context menu
To Reproduce:1. Create a new project2. Import nodule.unitypackage3. Create Nodule Hive object in the scene4. Select the object5. Rig... Read more
The console log is spammed with "m_InstanceID==0" entries
To reproduce:1. Open the project2. Run the "Biotechnology" scene3. If the errors do not appear, stop the scene and run again (usuall... Read more
Sometimes, clicking on a field will not select the whole value
To reproduce:1. Open any scene(or create a new one)2. Select any object with a transform component3. Click on valuesUsually it selec... Read more
Trigger messages are not sent when a kinematic RigidBody2D intersects wi...
Steps to reproduce : - import the project attached- open the TriggerBug scene- press play and notice that the right quad does not ge... Read more
The dope sheet display is resizing to extents when you drag the key of a...
Steps to reproduce : - import the project attached- select the "Elephant_touch" object- in the Animation window zoom out using the m... Read more
Marquee selecting keys in expanded sub controllers is problematic
Steps to reproduce : - import the project attached- open the scene "problemScene"- select the "Elephant_touch" object- in the Animat... Read more
the GUI in Angry Bots is flickering
-e: the GUI in Angry Bots is flickering -repro--open AngryBots project--build a player (Windows, Linux tested)--run player--open the... Read more
Unity crashes on XP when switching to Using Direct3d 11 (new in 4.3)
Unity crashes on XP when switching to Using Direct3d 11 expected: it shuold throw an error or a warning then revert the setting, if ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Warnings in the Bug Reporter window are cut off and not truncated when the Bug Reporter window is resized to its minimum size
- Color is incorrectly applied to objects when initialized with non-normalized parameters
- SerializationUtility.GetManagedReferencesWithMissingTypes() don't return null when “Prefab has missing SerializeReference Types“ warning banner is present
- Memory leak when VFX Graph is open and Camera has "Target Texture" enabled
- The Canvas component's warning box is missing an apostrophe when Additional Shader Channels is set to "Normal" and "Tangent" with Render Mode set to "Screen Space - Overlay"