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When using physically correct sun values, the material previews are very...
When using physically correct sun values, the material previews when using emission will end up all looking white. Repro steps: - M... Read more
[Shader Graph] Shader Compiler Exception when Input and Output between t...
How to reproduce: 1. Create a new URP template project 2. Download the attached UnityPackage file named "RequiredShaders_1255263" 3.... Read more
[URP] variables SHAr, SHAg, SHAb are receiving wrong values if there is ...
How to reproduce: 1. Download the attached project named "Case_1256703" 2. Open the NewScene and observe 3 Cyan primitives 3. Open F... Read more
URP transparent Particle System is not visible / disappears when 'Depth ...
How to reproduce: 1. Open attached project "Soft Particle Systems Bug.zip" and scene "SampleScene" 2. Enter Play mode 3. Make sure ... Read more
Local and Embedded packages are untoggled first time using the editor.
Steps to reproduce Ensure EditorPrefs are cleared. https://docs.unity3d.com/ScriptReference/EditorPrefs.DeleteAll.html or specifica... Read more
[XR Plugin-in Management] Key and Value element does not add on changing...
Key and Value element does not add on changing array size/pressing "+" in AdaptivePerformanceGeneralSettings. Steps to repro: 1. Cr... Read more
[DOTS] Boolean loses its value after coming out of a code block where it...
Reproduction steps: 1. Create a new project 2. Add Entities package through the Package Manager 3. Import the attached script ("Bugg... Read more
[Adaptive Performance] Standalone Provider & Settings asset does not sho...
-Standalone Provider & Settings asset does not show in AdaptivePerformanceGeneralSettings asset. -Workaround: Enable "Device Simulat... Read more
[Stacks] Right clicking stack node while dragging it breaks UI; undoing ...
Note: fix will need backport to 9.x.x Note: ways to trigger this bug are: right clicking middle mouse clicking pressing escape Repr... Read more
[Stacks] Changing targets in the internal inspector does not undo properly
Note: fix will need backport to 9.x.x Repro steps: 1. Create a new Universal Unlit shadergraph 2. change the targets in the interna... Read more
All about bugs
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