Search Issue Tracker
By Design
Votes
0
Found in [Package]
2.0.0
Issue ID
1256999
Regression
No
[Adaptive Performance] Standalone Provider & Settings asset does not show in AdaptivePerformanceGeneralSettings asset
-Standalone Provider & Settings asset does not show in AdaptivePerformanceGeneralSettings asset.
-Workaround: Enable "Device Simulator Provider" in Project settings.
Steps to repro:
1. Create a new project.
2. Edit > Project Settings > Adaptive Performance > Install.
3. Project > Select AdaptivePerformanceGeneralSettings.
Actual Result:
Standalone Provider & Settings asset does not show in AdaptivePerformanceGeneralSettings
Expected Result:
Standalone Provider & Settings assets are showing in AdaptivePerformanceGeneralSettings
Reproducible in:
2020.2.0a15, 2020.1.0b13, 2020.1.0a11 with Package Version 2.0.0-preview.8.
Note: Adaptive Performance and simulator option is not available in Project settings with Package Version 2.0.0-preview.4.
Environment:
Occurring on Windows 10 & Mac 10.15.
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Any small change in UI Builder Inspector refreshes Editor Inspector
- Inaccurate Box Collider boundaries on a rotated child Cube when the parent GameObject Scale is non-uniform
- [Android] "SHADOWS_SCREEN" set as shader Keyword when no "_ShadowMapTexture" is bound leads to freeze on a build on some Mali GPU devices
- The global scene list is overridden in a project built with command line when the Override Global Scene List setting is disabled in the build profile
- Global Scenes are not included in the Build when building multiple Build Profiles at the same time
Resolution Note:
By design.