Search Issue Tracker
Editor Crashes when Graphics.DrawTexture is used with a shader that has ...
To reproduce:1. Open project repro2. Open scene DrawTexture Grabpass Crash3. Select DrawTextureThing in hierarchy4. Drag GrabPassExa... Read more
Halo texture is not round
To reproduce:1. Open the project I attached2. Open the scene3. Zoom in the GameObject4. Notice that "Halo" edges have straight lines Read more
Animated parent sprite can't be selected
- Open the SherriffStar scene in the attached project- Make sure you have the Animation window open- Expand the Star game object in ... Read more
Shader with faceforward() doesn't compile since 4.2
Steps to reproduce : - create a new project on 4.1- import the shader- save the project- open it in 4.2+ and notice the shader has e... Read more
Sprites added directly in the Animation timeline do not duplicate the la...
- Create some sprites and drag them to your scene view to create an Animation- Check the animation in the Animation Window and notic... Read more
"Error occurs while connecting the polygon contour" when building navmes...
To reproduce:1. Open attached project2. Open scene "Scene"3. Bake navmesh4. Error occurs while connecting the polygon contour. Read more
Moving a script to a different folder causes all scripts to recompile
To reproduce:1. Open AppUnity project from case 569622.2. Go to the Scripts folder3. Move Currency.cs to Assets/Scenes. It takes 5-1... Read more
Animating with record on is generating a 'Keyframing for humanoid rig is...
Steps to reproduce : - import the project attached- expand the "Elephant_touch_ object in the Hierarchy- select "e2_01_png"- turn on... Read more
Selection changes when Animation window is open
Steps to reproduce : - import the project attached- open the scene- select the Root object- navigate with the keyboard to expand the... Read more
Improve documentation for BuildPipeline.BuildAssetBundle and BuildPipeli...
Since Unity 4.2, the methods "BuildPipeline.BuildAssetBundle" and "BuildPipeline.BuildAssetBundleExplicitAssetNames" return a bool. ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- URP Realtime reflection probes do not update when RenderProbe() is being called once per second
- Addressable terrain shader variants are stripped from the Player
- [iOS] Debug.Log() appears as <private> in Console app
- UI stays in the background when it is disabled in simulator
- A wrong log file is attached when project is launched with a "-logFile" command line argument