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0
votes
By Design

ComputePenetration scales worse in FixedUpdate than Update all other thi...

Physics

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Mar 23, 2017

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Version/s: 5.6.0f1

How to reproduce: 1. Open attached project 2. Open scene FixedUpdateScene.unity 3. Play the scene 4. Set all of the sliders in the ... Read more

0
votes
Duplicate

Additional lighting on a culling mask does not have an impact in deffere...

Shadows/Lights

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May 13, 2017

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Version/s: 5.6.0f3

Steps to reproduce: 1. Download and open the attached project 2. Disable the "bg" culling mask on the "Directional light" Expected ... Read more

0
votes
Won't Fix

Baked lightmaps have lighter/brighter spots

Shadows/Lights

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May 17, 2017

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Version/s: 5.5.3p1

How to reproduce: 1. Open user attached project 2. Clear lighting data 3. Bake lighting 4. Inspect game view Reproduced on: 5.5.0f1... Read more

1
votes
Fixed

Duplicated child GameObject inside Canvas has modified RectTransform::Sc...

uGUI

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May 18, 2017

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Version/s: 5.6.1f1

To reproduce: 1. Open the attached project 2. Duplicate a child GameObject inside Canvas Desired outcome: The duplicated GameObject... Read more

0
votes
Fixed

Huge memory leak while previewing LOD bias in Scene View

Camera

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May 18, 2017

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Version/s: 5.6.1f1

To reproduce: 1. In a new project, create a cube 2. Add LOD Group component to the cube 3. Open Scene view 4, Drag camera icon in t... Read more

0
votes
Fixed

Making prefab from gameobject causes all opened scenes to be marked as d...

Asset and Scene Management

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May 18, 2017

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Version/s: 2017.1.0b6

Steps: 1. Open several scenes in Hierarchy 2. Create a new GameObject 3. Drag & Drop it to Assets folder to make a prefab ==> All o... Read more

0
votes
Not Reproducible

[macOS][Retina] UI Text is blurry (not clear) on Retina displays in Builds

Graphics - General

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Apr 10, 2017

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Version/s: 5.6.0f2

UI > Text is blurry on retina displays. It is very well seen with small fonts. Steps to reproduce: 1. Open attached project. 2. Bui... Read more

2
votes
Fixed

DLL breaks after upgrading to 5.6 and up

Scripting

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Apr 22, 2017

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Version/s: 5.6.0f3

Reproduction steps: 1. Open project attached (New Unity Project 15) 2. Press "Menu/Test/Test" Expected result: Prefab will be creat... Read more

4
votes
Fixed

[WebAssembly] Integer overflow on DirectorFrameTime::CalculateDSPDeltaTime

WebGL

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May 18, 2017

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Version/s: 2017.1.0b5

Steps to reproduce: 1) Open Unity and create a new project 2) Switch platform to WebGL in Build Settings 3) Enable Development Buil... Read more

0
votes
Fixed

Scaling root does not scale character with Optimize GO enabled

Animation

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May 18, 2017

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Version/s: 2017.1.0b6

Scaling the character's root does not give the expected result when Optimize Game Object is enabled on a Humanoid rig (Inspector > R... Read more

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