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BuildHumanAvatar only works on top hierarchy nodes
It's not mentioned in the docs and it just silently fails. It even reports isHumanoid true so there is no warning lights of any kind. Read more
Meshes are increasing and don't get destroy and cleaned up from Memory
Steps to reproduce : - import the project attached- open scene 1 and press play- open the Profiler tab- go to Memory and notice the ... Read more
NullreferenceException when dragging texture to assets with Sprite edito...
1. Open Unity and open a sprite editor window2. drag any texture from outside unity into assets Observe error: NullReferenceExceptio... Read more
Windows Phone 8 camera stops working after app was kept in background fo...
1. Create a project which uses and displays WebCamTexture2. Build and run it with camera capability enabled.3. Check if WebCamTextur... Read more
Can add script that requires component that is conflicting with object's...
1. Create object.2. Add Rigidbody2D to the object3. Create script like this:[RequireComponent(typeof(Rigidbody))]public class A : Mo... Read more
No errors if RequireComponent attribute applied to component after it wa...
Steps:1. Create an object.2. Create custom component A3. Add A to the object4. Edit component A that it now requires e.g. Rigidbody ... Read more
Hovering game resolution options while script processor spinner is activ...
To reproduce:1. Open the attached project2. Make sure Game window is selected in Editor3. Open build settings4. Switch build setting... Read more
Adding component that requeres own base class adds extra component to th...
If you add to object component like this:[RequireComponent(typeof(B))]public class A : B {} Component B will be added to the object.... Read more
Unity Editor leaks preview cameras
Steps to reproduce : - import the project attached- open the scene "bugdemo" and press play- select the main camera and deselected i... Read more
All about bugs
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Latest issues
- URP Realtime reflection probes do not update when RenderProbe() is being called once per second
- Addressable terrain shader variants are stripped from the Player
- [iOS] Debug.Log() appears as <private> in Console app
- UI stays in the background when it is disabled in simulator
- A wrong log file is attached when project is launched with a "-logFile" command line argument