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[CPU PLM] OpenImageDenoiser does not denoise direct environment samples ...
Steps to reproduce: 1. Download CornellBox project and open CornellBox scene 2. Assign studio_03 skybox material 3. Select CornellB... Read more
Memory leak when trying to draw a Gizmo sphere with a null point
Steps to reproduce: 1. Open a new project 2. Create a new GameObject 3. Add the attached script to it ("Grid.cs") 4. In the Inspecto... Read more
[Vulkan] Inefficient memory barriers (vkCmdCopyBufferToImage)
Steps to reproduce: 1. Open attached project 2. Open SampleScene 3. Build & Run to an Android device 4. Take a RenderDoc capture 5. ... Read more
[Windows] Build fails on iOS when language with non latin characters is ...
How to reproduce: 1. Create a new project 2. Switch to iOS platform 3. Build the project Actual: Build fails Reproducible with: 2... Read more
Unity freezes on an Easy Save plugin script when project is being built
To reproduce: 1. Open user's attached project ("Ridunkulous2019") 2. CTRL +B to Build the project - Editor freezes Reproduced with:... Read more
[ShaderGraph] "Random" controls selected and can't interact with the Graph
Repro: 1. Create a new project using 2019.2.0b8 2. Download the LWRP package via the Package Manager window 3. Create a LWRP asset a... Read more
Disabling SystemGroup does not trigger OnStopRunning for Systems in that...
How to reproduce: 1. Open attached project 2. Enter the Play Mode 3. Press 'Start System Group' button 4. Press 'Start System' butto... Read more
Changing the Graphic Component of a Masking UI breaks the masking
Steps to reproduce: 1. Create a GameObject "Root" in a canvas 2. Add the component Image (or RawImage) and the component Mask to "Ro... Read more
[Linux] Silent crash when attempting to load projects in 2019.2.0a10+ or...
To reproduce: 1) Create new project on an older version (tested with 2019.2.0a1 and 2019.2.0a9) 2) Close Unity 3) Open same project ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- The camera's Gizmos frustum does not display correctly when there is a script containing the OnGUI method
- "InvalidOperationException" and additional errors throw in the Console window when using a custom Composite
- The Visual Effect Graphs Custom HLSL node does not generate errors when the HLSL code used is incorrect
- The Capacity field in the “Particle System Info“ is not updated when changing the Visual Effects Graph is not saved
- [VFXG] Setting an exposed texture to none assigns a random texture