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[CPU PLM] OpenRL reported error code 502 errors when recompiling lightma...
Steps to repro: 1. Open the attached project (from the comments section); 2. Open 'ProgressiveLightmappingExample' scene; 3. In the... Read more
[XR][Post Processing] Inverted SSAO Pro effect when in the Play Mode wit...
How to reproduce: 1. Open the user's attached project 2. Enter the Play Mode Expected result: SSAO effect is displayed correctly Ac... Read more
[HDRP] Realtime lightmap gets constantly rebaked when the Sky Ambient Mo...
How to reproduce: 1. Open the attached "case_1144106-LightmapRebake" project 2. Open scene "samplescene" 3. Select the "Ground" obje... Read more
Console Window contents disappear when a certain Debug.Log message is cl...
How to reproduce: 1. Open the attached project "ConsoleError_ReproProject.zip" and scene "SampleScene" 2. Enter Play Mode 3. Click t... Read more
Shader Graph - Property name stays highlighted when property instance is...
When you delete an instance of a property on a shader graph, the name of the property will stay highlighted on the blackboard. 1. I... Read more
[CPU PLM] Editor throws "OpenRL reported error code 502" errors while ba...
Steps to reproduce: 1. Download SephoraChristmas project 2. Additively load SephoraForest-Environment and SephoraForest-Lighting sc... Read more
[Hybrid Renderer] Editor crashes when trying to render a tile that was a...
How to reproduce: 1. Open user's attached project 2. Select "Auto Tilemap" GO inside the Hierarchy 3. Click "Open Palette" inside In... Read more
Assets created via Assets menu become missing from Prefabs when the Pref...
How to reproduce: 1. Open the attached project ("case_1140704") 2. Go to Window->Package Manager 3. Press the "Add package from disk... Read more
[iOS] [Input Keyboard] Part of "Done" and "Cancel" buttons are replaced ...
Reproduction steps: 1. Open and build the attached project to iOS. 2. Open Xcode project. 3. Select the "Info" tab or open the "Info... Read more
Progressive GPU Lightmapper yields different results than Progressive CP...
Steps to reproduce: 1. Open original project "GIBug.zip" 2. Open and compare test_cpu and test_gpu scenes Expected result: Both sce... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- An error is thrown when a custom class UXLElement Component is derived from a normal component
- Erratic behavior while editing UI in prefab when Canvas "Render Mode" is set to "Screen Space - Camera" option
- The Selection Wire Gizmo is not being rendered in the Scene View when GPU Resident Drawer is enabled
- Visual Effect with Single Burst Spawn System stops playing when an Additive Scene is loaded asynchronously with SceneManager.LoadSceneAsync
- The sprite draw calls are batched in the Player when the Sprite Atlas is uploaded from an AssetBundle and the Sprite Atlas Mode is set to Disabled