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Changes made to Prefab's variable values in a custom EditorWindow get re...
How to reproduce:1. Open the user's attached project2. Open 'SampleScene'3. In the top bar menu select Example > Example Window4.... Read more
[VFX Graph] SubGraph block cant be created and NullExecptionError is thr...
How to reproduce:1. Create a new HDRP project5. Create a new VFX and open it6. Add Heads and Trails system7. Select Set Lifetime Ran... Read more
[URP] Increasing the amount OF real-time lights breaks GPU Instancing
Repro steps:1. Open the attached project "LightingTest.zip"2. Build and Run on Quest3. Attach the Frame Debugger4. Observe 4 draw ca... Read more
Dependency package version is not updated in the manifest.json file when...
For example, there's a package A (1.0.0) that depends on packages B (1.0.0), C (1.0.0). If package A is updated to version 2.0.0 tha... Read more
USS file parsing stops when it encounters an unknown CSS parameter
Reproduction steps:1. Open attached project "1312500.zip"2. Open "TestStyleSheet.uss" from the Assets folder in any code editor (e.g... Read more
[Search] Multiple Search Index Manager windows get opened
In sequence on opening Search Index Manager window from Windows->Search then Multiple Search Index Manager windows get opened. Re... Read more
[Mobile] UI Image disappears when its Width is very large (> 2^30)
Reproduction steps:1. Open the project "ImageStrech.zip"2. Build and Run Android Expected result: Image remains visible in the scree... Read more
[Search] Argument exception is thrown on selecting 'None' Asset for Root...
In the Root Index Settings folder to start indexing form when 'None' Asset is selected then an Argument exception is thrown in the c... Read more
vSyncCount does not work and targetFrameRate is not ignored when vSyncCo...
How to reproduce:1. Open the attached "fps" project2. Open the Scene "SampleScene"3. Enter the Play Mode Expected results: The text ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Text overlap and is unreadable in Inspector > Terrain Paint Texture after creating new Terrain Layer
- Event "XRInputSubsystem.trackingOriginUpdated" triggers twice when recentering the view
- UITK TextField value is overwritten incorrectly by the converter result when Binding Mode is set to "To Source"
- Out of memory crash when selecting more than 80000 Assets simultaneously
- UI Toolkit Button text is not rendered when the Button has fixed height with specific Icon font