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[Regression] NativeArrayOption.None no longer working, compilation error...
How to reproduce:1. Open new project2. Write NativeArray in script"NativeArray<Vector3>(m_NumberOfCubes, Allocator.Persistent,... Read more
Validation function for MenuItem doesn't get called after the disabled m...
To reproduce: 1. Open the project, attached by the tester (menuItemValidation.zip)2. Press Ctrl + G, two messages appear in the cons... Read more
Highly pixelated sprite- sheet appears in sprite editor when mip maps is...
Highly pixelated sprite- sheet appears in sprite editor when mip maps is checked. Steps To reproduce: 1. Launch the editor.2. Import... Read more
[Backport] [Tilemap] Grid component doesn't render when the values in Ce...
Description:Grid component doesn't render when the values in CellSize/CellGap are changed Steps to Reproduce:1. Create a New Project... Read more
Anima2D - Tool tips are missing on most components.
Anima2D - Missing tool tips in the inspector Steps to reproduce.- Open the attached project.- In the Project menu open the folder "M... Read more
Anima2D - Onion skin still appears when gameobject is hidden.
The onion skin is still visible in the scene when gameobject is hidden. 2. How we can reproduce it using the example you attached- I... Read more
[UI Elements]"`UnityEngine.IStylePainter' is inaccessible due to its pro...
[Editor UI]"`UnityEngine.IStylePainter' is inaccessible due to its protection level" exception Steps to Reproduce:1. Create a new pr... Read more
[LWRP][iOS] Survival Shooter project built with LWRP is running out of m...
Steps to reproduce: 1. Open attached project2. Build the '_Complete-Game' scene to iOS3. Run on an older device4. Notice the game ru... Read more
Anima2D - IndexOutOfRangeException when Spring Manager is enabled
When the Spring Manager script is enabled on gameobjects an "IndexOutOfRangeException" appears in the console. 2. How we can reprodu... Read more
Anima2D - The shift key modifys the Spritemesh Editor when SpritemeshEdi...
If the spritemesh editor is open, working in other menus will modify the verts in the Spritemesh Editor. VIDEO ATTACHED Steps to rep... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS