Search Issue Tracker
TextMeshPro Input Field moves to the same direction as its Scrollbar whe...
How to reproduce:1. Open the attached project "1179982.zip"2. Enter Play mode3. Scroll through the Input Field Expected result: Inpu... Read more
[SerializeReference] Assets lose its Data when a Class name is changed
To reproduce: 1. Download attached "SerializeReference.zip" project and open in Unity2. Select "New Some Thing" gameObject in the Pr... Read more
[HDRP] PBR graph (and Hair Graph) two-sided doesn't work
Does not reproduce in 2019.1.11f1Repro steps:1. Use a project with HDRP2. Create a PBR shadergraph3. Create a material and assign yo... Read more
[OSX][Standalone] When "Camera Usage Description" is left empty, using w...
Due to new security update, the standalone player needs to ask permission when using webcam. However, if the user fails to fill the ... Read more
Unreferenced Material with "HideFlags.DontSave" is included in Build
Reproduction steps:1. Open "1181431" project2. Build & Run a Standalone player (Development build and Autoconnect Profiler enabl... Read more
[Android] App crashes on launch when "Render Over Native UI" setting is ...
Repro steps:1. Open attached project2. Make sure the Target API Level is set to 27 or above3. Make sure the "Render Over Native UI" ... Read more
.dll Import Settings newer actually apply changes
Reproduction steps:1. Create a New Project2. Import a Managed .dll file3. Add a Constraint (e.x. "UNITY_EDITOR")4. Click "Apply"5. S... Read more
.dll file, defining constrains (might only be unity dlls) causes "StackO...
Reproduction steps:1. Create a New Project2. Import a Managed .dll file (e.x. "UnityEngine.dll" from your Unity install)3. Notice "S... Read more
[UI] "Load More..." button in the Package Managers "My Assets" window re...
Reproduction steps:1. Open the Package Manager2. "All packages" -> "My Assets"3. Scroll to the bottom4. "Load More..." Expected R... Read more
[Profiler] Profiler script entries are prefixed by their Assembly Defini...
Reproduction steps:1. Create a New Project2. Create a dummy Script and add to a scene3. Enter Play mode4. Open the Profiler and Reco... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Some UXML Template Asset foldouts appear enabled when all fields inside are disabled
- URP Terrain Demo crash on burst_signal_handler after Generating lighting
- Project window button icons are poorly visible and their shades differ in Light theme
- GC.Alloc called by HDRenderPipeline.LensFlareMergeOcclusionDataDrivenPass() when playing the default HDRP Sample Template project
- Automatic LOD fails and SRP Batcher incompatibility occurs when using spline-based quad-topology meshes