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Fixed in 7.1.2
Votes
0
Found in [Package]
6.9.0
Issue ID
1182372
Regression
Yes
[HDRP] PBR graph (and Hair Graph) two-sided doesn't work
Does not reproduce in 2019.1.11f1
Repro steps:
1. Use a project with HDRP
2. Create a PBR shadergraph
3. Create a material and assign your PBR shadergraph to your material
4. Create a sphere in the scene and assign your material to the sphere
5. Open your PBR shadergraph
6. Create a "gradient noise" node
7. Assign the output of the gradient noise node to the master node's alpha input (this should result in noise-shaped holes in your material)
8. Open the master node settings and enable "two sided"
9. Save
10. Go to the sphere in your scene
Expected result: you should be able to see the back facing geometry through the holes in your sphere
Actual result: you cannot see the back facing geometry because the two sided option doesn't do anything
Addendum: there is another shadergraph where two sided does not work in HDRP (as of the current master branch, 7.1.1 commit db2269d65f). These are:
Hair Graph (HDRP)
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