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2.0.0a10 Using type in global namespace as variable type breaks code gen...
[Original Issue Link|https://support.ludiq.io/communities/5/topics/4984-200a10-using-type-in-global-namespace-as-variable-type-break... Read more
2a10 Missing Show Data context option in Class Inspector
[Original Issue Link|https://support.ludiq.io/communities/5/topics/4951-2a10-missing-show-data-context-option-in-class-inspector] - ... Read more
a9: Invalid ports positioning is wrong
[Original Issue Link|https://support.ludiq.io/communities/5/topics/4859-a9-invalid-ports-positioning-is-wrong] - Confirmed by Lazlo ... Read more
UI is not responsive after opening Android Native popup Dialog
How to reproduce: 1. Build and run the attached "TouchBugDemo.zip" project to an Android device 2. Click "Open" button (red rectangl... Read more
Editor crashes when using WebView_CUSTOM_AllowRightClickMenu
Reproduction steps: 1. Open the attached project ("case_1249548-AllowRightClickMenu.zip") 2. In the toolbar, click Tools > Reachable... Read more
Mesh/Mesh and Box/Mesh Collider collisions call wrong events when a very...
How to reproduce: 1. Open user's attached project 2. Open "SampleScene" scene 3. Enter Play Mode 4. Observe the Game view Expected ... Read more
Crash on GfxDeviceD3D11Base::DrawBuffersBatchMode when entering Play mod...
How to reproduce: 1. Open the attached project named "Case_1253235" 2. Open the "Roll-a-ball" Scene located in the _Completed-Game f... Read more
[UIR] A gap between 2 VisualElements in GraphView becomes visible when c...
How to reproduce: 1. Open the attached project named "Case_1254376" 2. Click Window -> World Mixer -> Graphs and select one of the g... Read more
[XR][Multiview] Left eye isn't rendered on Quest when Post Processing is...
Repro steps: 1. Open attached project 2. Build and Run on Quest Actual: The left eye is blank Reproducible with: 2019.4.0f1, 2020.... Read more
[HDRP] Decal Material: "Metal And AO properties" notification is always ...
Versions tested: 2019.3.15f1 + 7.3.1 / 7.4.1 2020.2.0a14 + 10.0 (Staging) Issue is present everywhere. Steps to reproduce: 1) Ma... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [Android] The Player freezes when disabling Bluetooth while connected to the headphones
- Addressable bundles are not retrieved from the cache when a WebGL Player is refreshed
- Sprites are incorrectly occluded by Sprite Physics Shape culling when behind in sorting order
- CPU usage is increased when the Editor is idle with the ProBuilder Package installed
- Unstable lighting when additional light sources are added in Shader Graph nodes