Search Issue Tracker
Shadergraph preview default sphere is different from sphere in right cli...
Problem: the sphere mesh that makes up the default preview in Shadergraph does not exist in any of the SRP packages or the scene. It... Read more
[Windows] Fallback path in swapchain creation (CreateForHWNDInternal) is...
Description here: https://forum.unity.com/threads/weird-error-when-i-buil-and-run-game-couldnt-swtich-to-requested-monitor-resolutuo... Read more
Changing "Show Unity Logo" value causes UI lag
How to reproduce:1. Open user's attached project (New Unity Project (1).zip)2. In Menu toolbar select Edit > Project Settings >... Read more
External Script Editor Args changes are discarded after restarting Unity...
How to reproduce:1. Install Notepad++2. Create a new Project3. Go to Edit->Preferences->External tools4. Select "Notepad++" as... Read more
Assertion failed on expression Error is thrown when Orthographic Camera ...
Required Particle System settings to reproduce the issue:1. Render Sort Mode - "By Distance"2. Transform Scale.z - "0" How to reprod... Read more
Screen.fullScreenMode is always returning a default value even though it...
How to reproduce:1. Open "SampleScene" Scene in the attached "Repro1178561.zip" Project2. Enter Play Mode3. Observe the console Expe... Read more
Console window is spammed with warning messages when MeshFilter.Mesh is ...
How to reproduce:1. Open the attached 'Meshfilter_Warning.zip' project using the EnvIronman VM (optional) (more information in Edit)... Read more
In a HDRP project the Spot Light has a typo - "Outter Angle"
Issue:In a HDRP project the spot light has a typo - "Outter Angle" How to find:1 - In a HDRP project, create a spot light2 - under "... Read more
Editor crashes when trying to bake a static Speedtree GameObject with LODs
Steps to repro:1. Open attached project "SpeedtreeBig.zip"2. Open "Lighting" Scene3. Window -> Rendering -> Lighting Settings ... Read more
[HDRP] Decreasing range of box light on Mac creates jagged line on flat ...
Decreasing range of box light on Mac creates a jagged line in the light's edge on a flat surface.Tested on Mac and Windows, but only... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Physics 2D Manager documentation page is missing
- [URP] The number of Shader variants increases from 96 to 186624 when the Strip Unused Variants is set to 0
- Duplicate External Textures start appearing when a Texture created with "CreateExternalTexture" is modified causing Memory Usage spikes on VisionOS
- Silent crash when using a "Blend Shape" in a "Skinned Mesh Renderer" to move vertices to Vector3.positiveInfinity, and "Occlusion Culling" is baked
- Some Prefab Source and Override content bounds are misaligned