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0
votes
Fixed

Selecting a GO for a function of an Animation Event, gives gives weird o...

Animation Window

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Oct 09, 2013

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Version/s: 4.3.0b5

1. There's no Scene tab - how can you select a GO not from the scene?2. The items on the list include build in shaders, materials, s... Read more

0
votes
Fixed
2
votes
By Design

Sprite editor does't slice all sprites

2D

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Oct 09, 2013

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Version/s: 4.3.0b5

To reproduce:1. Import attached gif2. Open sprite editor and slice3. Some of the sprites aren't sliced even though they have very si... Read more

2
votes
Fixed

Step-Over skips the whole body of switch statement

CodeEditors

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Oct 09, 2013

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Version/s: 4.3.0b3

Steps to reproduce : - create a new project- import the script attached- create a new game object and attach the script to it- attac... Read more

0
votes
Fixed

During debugging, every enum variable/value is reported with

CodeEditors

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Oct 09, 2013

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Version/s: 4.3.0b3

During debugging, every enum variable/value is reported with the message "The requested item has been unloaded" Read more

0
votes
Fixed

Building exported split project in the Eclipse includes StreamingAssets/...

Android

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Oct 09, 2013

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Version/s: 4.2.1f4

Exporting Android project with application splitting enabled correctly produces an obb file. Contents from the StreamingAssets/Resou... Read more

0
votes
Won't Fix

Text Mesh color is not being animated

Animation Window

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Oct 10, 2013

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Version/s: 4.3.0b5

Text Mesh color is not being animated. Repro:1. Add TextMesh component to an object2. The color parameter is not available from the ... Read more

0
votes
Fixed
0
votes
Won't Fix

Got name doesn't match warning when adding script while running

Scripting

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Oct 10, 2013

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Version/s: 4.3.0b5

1. Enter play mode.2. Add new script through Add Component->New Script and type correct name Read more

1
votes
Fixed

Missing assembly reference when creating text templates in MonoDevelop

CodeEditors

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Oct 10, 2013

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Version/s: 4.3.0b5

1) What happenedMissing assembly reference when creating text templates in MonoDevelop 2) How can we reproduce it using the example ... Read more

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