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[macOS] Heavy performance issues when running an OpenGL build on macOS C...
Reproduction steps: 1. Open the user's attached project 2. Make sure that Edit -> Project Settings -> Player -> Graphics API for Mac... Read more
Build crashes on second launch on machines with AMD GPUs when UnityShade...
How to reproduce: 1. Open attached project "Matchbox_trunk.zip" 2. Delete "GameLoadClass.cs" in the project 3. Build the project 4. ... Read more
[GTX 10xx] Right-clicking panels turns them black when Vulkan is the sel...
How to reproduce: 1. Create a new Unity project using the 3D Template 2. Navigate to Edit > Project Settings... > Player 4. Disable ... Read more
[WebGL] URP uses shadow samplers, but EXT_shadow_sampler isn't enabled o...
GLES2 GfxDevice does not enable the EXT_shadow_sampler extension, but this is used by URP shaders. WebGL1 supports this extension on... Read more
[WebGL] Performance drops significantly when running build on fullscreen
Reproduction steps: 1. Open the user's attached project on WebGL 2. Build and run it 3. Enter fullscreen in the game and observe the... Read more
Applying an empty event to a prefab when an event of the same prefab exi...
Reproduction steps: 1. Open the attached 'Events' project 2. Open the 'SampleScene' scene 3. Select the 'Button' GameObject 4. In th... Read more
Value of a serialized class is reverted when Component is applied to a P...
Reproduction steps: 1. Open the attached Project "Case_1423203.zip" and load Scene "SampleScene" 2. Select the "Test" GameObject i... Read more
[Input System] Out-of-focus DirectInput Gamepad devices do not set Butto...
Reproduction steps: 1. Connect a DirectInput Gamepad to your system 2. Download and open the attached project: "InputSystemBug.zip" ... Read more
Duplicate identifier is created when PrefabUtility.SaveAsPrefabAssetAndC...
How to reproduce: 1. Open users attached project 2. Add "GL_Transi_Castle_Hallway01 - stripped" prefab to the scene 3. Press Test... Read more
A reference of a Prefab instance to its Prefab gets reset to the instanc...
Reproduction steps: 1. Open the attached project 'PrefabReferenceBug' 2. Open the 'SampleScene' Scene from the 'Scenes' folder 3. Se... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- ObjectDisposedException is thrown when resetting the ScriptableObject Asset with the list containing at least one Element
- Sprite Editor reverts the "Outline Detail" parameter to 0 when a copied outline is pasted
- The parent GameObject in the Articulation Body tree does not abide by the Box collider and stops the movement of the GameObject before the collision when the Articulation Joint Type is Prismatic
- “DllNotFoundException: libassimp assembly:<unknown assembly> type:<unknown type> member:(null)“ error thrown when loading an asset using the TriLib plugin on macOS
- Failure to skip analysis of code generated by MonoScriptInfoGenerator when the Roslyn analyzer that inherits from DiagnosticAnalyzer is used